Halloween Arc Pt1 It's time to lay to rest old friends. Turns out you can get a really good deal on a funeral service if you book it on Halloween, it also turns out their might be a reason for that.
Halloween Arc Pt2: The mystery of the galvanized cybertech continues and the path leads to an old friend, with Vivi joining the crew it might be easier, but it won't be long before the crew have to get their hands dirty once again.
Halloween Arc Pt3: After fighting off the beasts, and helping Sawtooth, the mystery of where these are coming from is still alluding the crew. After some investigation (and some first aid for retro) it's time to follow their next lead.
After the turmoil of Halloween, the crew take a moment to unravel some mysteries, salvage some answers and remember an old friend. Even in these quiet moments the crew find more questions that need answers.
Claire's Apartment After a good night sleep and a hearty breakfast, the crew follow their next lead to Claire Jones' Apartment. A simple task to get more information becomes a lot more then just searching a room, things get bloody.
The Apartment has revealed the crew's next destination, the Sky Mall Wreck in the badlands, after a quick pit stop at Clives and a moment at Sawtooth's the crew head out airplane crash in the badlands.
The SkyMall wreck has some undiscovered treasures, it's lucky that Retro has a safe in the van because this loot is legendary. Ioanna takes some time to explore the wreck that seems so familiar.
The crew do their usual job of getting into a place in ways unexpected, meanwhile Jeb finds an old friend who seems a little too attached to his job for comfort.
The crew need to find the big key to get into the manor, most of the crew explore the Ferris Wheel building while Jeb's skulking out the roof. Retro is losing his cool after a literal blast from his recent past comes along.
Manor Power The lights are on and there's a lot of power in this home, Retro does some snooping and Jeb does a little interrogating, all the while there's something, or someone behind the final door.
With Retro's antics as DJ Quals, this fight was inevitable. The crew take on the WWPAC in the Theatre of their compound, while Ioanna has other plans. This version of Norman Blank certainly isn't what the crew expected.
Even with the victory there's still so many unanswered questions. Ioanna has already made some headway backstage, and with a little help from Retro the crew may discover that at least some of the answers lay under their very feet.
The Theatre's understage secret is revealed and the crew go about getting themselves back to the city, they have a lot of new people in tow and at least two of them need medical attention.
The Crew come back from the new year and a few days of rest to more mysteries and questions. Retro recants a few moments from his Christmas adventure and the whole crew try and work out what memories they can trust.
'Walker' has arrived to take Norman Blank, and it's guns a-blazing at Sawtooth's once again, the crew team up with Norman and Rave to take on the new threat, as they learn more about the plans of their prolific and sudden enemy
The crew get the download from Domino on what's going on with that metal skull they brought back from the badlands. Domino has a new personal task for the crew. And with more answers comes more action.
The time has come to uncloud Claire's memories, with the hope to learn more and take on a Space launch by powerful corporations in Night City. The crew gather some things, cut straight to an upgrade and take off into the NC-SPACE location.
The Crew certainly know how to make an entrance, inconspicuous in a conspicuous way. All but Jeb seem to have come to the NCSPACE badlands launch platform in some sort of disguise, Retro sees this as a chance to take it to another level.
The crew get a tour of the facility and take any opportunity to steal, distract or sneak away. With some familiar faces appearing it's getting harder and harder to keep they're disguises tight.
It's not long before the spaceship takes off, with familiar faces at the launch site, the crew might find they have a chaotic friend, all the while Jeb and Vendell decide if they should go to space without the others.