Having left the Train in a trail of blood, the crew are hunted through the desert by a pack of Bikes and Gangers, it's time to see if Van-o-White was worth the upgrade. Hopefully everyone makes it off the desert roads alive.
Now they have Stranger, the crew take some time to rest and talk about their next move. Jebediah still needs that bird for his bird, so while Ioanna and Sano decompress, they head off to the Junkyard outside the city to rummage for parts.
The junkyard isn't what it's seems, Ioanna and Sano are on their way to catch up with Retro and Jebediah before they fall into a Secret testing facility. Ioanna has a mission, and it has to be done. It's from management after all.
Biotechnica's Station AI is here, Nine, to 'help.' They'll have to find a way to unlock the elevator, and then find out what's really going on. Retro is salvaging, Jeb is trying to prove himself and Sano is counting his kills as he goes.
Ioanna does her due diligence and we finally find out who owns that shoe - The Station is getting increasingly dangerous as the crew get deeper into its depths ...Can you smell that?
There's something in the air that's getting under their skin. The bloody word ZOO is written over an ominous door and the noises behind it are sending chills down anyone with a working spine. The crew have a mission to complete.
The crew are getting hungry, and they still have a zombie zoo of animals to defeat before they can continue into the depths of this facility. Ioanna has a few words for nine and Vendell finds something suitable to eat.
The Mission is almost complete, and luck seems to be on the crew's side, at least at first. Retro is bitter and may be making rash decisions, all the while Nine is just trying to survive.
It's time to pull the pin and set the base to crush and destroy itself. It's a long way up with no working elevator. The crew will have to take the stairs, will they make it out in time?
Finally out of Biotechnica facility, the crew finish off a few things that need to be done. Even little things bring out some truth, Ioanna gets a pet and Remi get around to maybe fixing that F***ing bird.
Shopping in night city is always an adventure, it's time for the crew to sort out where they are going to get their next vending machine. Get some information, and maybe even make a little money on the side.
The crew split up to run an errand for Clive, find Retro and Sano an apartment, and to learn more about the collector mansion, if the vending machine is there, they're gonna need a plan.
Before the crew re-unite for the heist, Ioanna, Vendell and Jebediah finish scoping out the collector mansion, while Sano and Retro see if they want to move in together. An odd couple situation is rising.
Before the crew re-unite for the heist, Ioanna, Vendell and Jebediah finish scoping out the collector mansion, while Sano and Retro see if they want to move in together. An odd couple situation is rising.
Retro is pushing 4th gear, Jeb's hungry and the heist continues in the Collector Mansion. If Jeb and Retro can't deal with the enemy in the sewers, they might not make. The clock's ticking - Lets hope the crew have a backup plan.
Now that the Collector Heist is over, they've got another vending machine it's time to take a breath. The crew take some time to sort out a few affairs' around Night City, only for ping to message them to all come back to the bar.
Lab XIX beckons the crew. It's going to be a big fight and the crew split up to get ready. Sano is taking point of the crew for the first time. With an ever changing plan their going to need plans, backup plans, good gear and a signal.
As the plan starts to fall apart. Ioanna has to think on their feet, Sano and Henna make moves into the lab and Jeb tries to help. But for Ioanna, this will be a night they won't forget.
The plan isn't going smoothly, the crew are doing their best outside, but it doesn't seem to be helping. Sano, Ioanna and Henna are still inside trying to free Sano's master Kyo, and they haven't even found the vending machine yet.
The crew are called to the basement, but what awaits them below? With Vendell injured and the voice downstairs calling all of their names, it seems this Arasaka Lab XIX still has a few surprises in store, for the crew of No Latency.
They now have another Vending but Vendell isn't looking good, they might need a One Stop Doc. For the rest of the crew, after the adventures in Lab XIX, it's time to take a moment to breathe.
Retro heads to therapy, and the Crew have a few errands to run, and they need a plan for the Bar now that Arasaka are on their tail. Ping doesn't want to move so the crew will have to work something out.
Ioanna does some corporate espionage with the aid of a little advice from Retro, and the group start working on a way to find Joy. Joy being Jeb's old flame, not a metaphor for inner peace.
The Crew head to the badlands to try and find Jeb's old girlfriend 'Little Joy' for their front operation back in Night City. Ioanna talks about their new rival and the success with flirting last episode and the crew tackle Widow's Gulch.
Halloween is only one night away, the crew set up shop for joy and ponder on what their costumes should be. The bar is done, the front is set up why shouldn't they celebrate? Should they celebrate?
Halloween is upon Night City and the crew have a puzzle to solve. If they don't do something, Night City might be in danger too. They have the first riddle, first stop on this wild duck chase is Crane Bay. Is this a trick or a treat?
The Halloween clue hunt continues as the crew follow the messages to save their friends in danger. The next clue leads them to the Blood Race, a yearly race through the streets of night city.
Halloween continues and the crew set open the Diamond Vault Bank. Seemingly a secure place to store belongings or a hostage. Ping is in deep water and the crew don't have much time.
Halloween concludes as the crew head out to Stanger's Shack in the desert - Will they find 'Jay' out there or is there still more to unravel in this mystery? What could all this mean, who is really behind this Halloween wild goose chase?
The Jester threat is defeated and the crew go back to dealing with their regular problems, freeing Domino from the clutches of Arasaka. It's time to find out just what is going on and perhaps learn something about the illusive 'Mr Smith'.
The Crew follow Mr. Smith's tip and head to the badlands in search of Remy's mysterious Mother. Before leaving the city, the crew stop by Clive's, before dealing with Night City's worst scourge, light traffic.
Retro is worried about is mother, but now that Sano has found his brother and failed to convince him to give up his ways - The time for talking is over, Sano and Ryuichi are finally going to cross blades.
Ryuichi's head, is a top priority for Sano and the crew do their best to help. After such an intense time in the badlands everyone is feeling stressed but luckily Retro has a way for them all to blow off a little steam
After some time in Vanna White discussing tactics the crew arrive at the SB-Main Building, where the Steves apparently call home. Sneaking in is one option, but Jeb has other plans.
The Crew take the elevator up in the SB Main Building, Ioanna and Sano do their best to keep everyone on track but Jeb, Retro and Even Vendell have other plans.
More is revealed about the Steves, and the crew has made it to the programming floor. It's just as weird as you'd expect. Jeb is starting to lose control way more often and it's starting to worry Ioanna.
Getting key cards should be a quick task, but for Ioanna distress, Steves being Steve-like and Jeb always being hungry, they're getting closer to the top, but here in the Steve building, surprisingly, not everything is out to get you.
VR Training has safety protocols here in the SB Main building. Although guns might not work as expected, the crew always find a way to be creative with the world around them.
The Crew are finally on their way to the basement of the SB Main Building. With F**k-up Steve in tow, Sano takes point and it's time to discover what's really in the floor below.
It only takes a few minutes for things to go wrong, and without keeping an eye on all the NPCs things are gonna happen. Sano is still insistent on getting things done, but Stranger has other plans.
It's back to the bar with the crew and they have some housekeeping to do, Jeb tries to express himself, Ioanna and Sano talk about what's happening to Retro.
The Crew gear up and get ready to get back on the train. The Crew still don't have much time, with Arasaka reportedly on board, this might get a little spicy