In the 16th century, martial artists across the globe quest for a lengendary sword that may be either the ultimate weapon or a beacon of peace.
I can't really think of any other game, especially a beat 'em up, that can claim to be as perfect as Soul Calibur. Sure, some games are as exhillerating and exiting as this 99.9% of the time, but there is always that one bit you really can't stand. SC is different, because I just can't stop playing it! The first thing you notice is of course the graphics, which are so real they should be illegal. The fighter's clothes and hair are blown in the wind, the motion captured moves are jaw dropping and the backgrounds are beutiful beyond belief. The whole presentation is superb.
Now on to the fighting. The main reason I got this game was because, not owning a playstation, I'd not played a decent beat 'em up in years. I was worried that I wouldn't understand 3D combat (yes, I'm that old) and I knew that Namco was renowned for having too many fighters and moves in their games. Luckily I was wrong, wrong, wrong! There are LOTS of moves, but rather than memorising the finger crunching button sequences of lesser fighters, SC's moves are instinctive, as I was able to pick up and kick ass within seconds. My favorite aspects of the combat are personal preferences: 1) There are no 'fire balls,' as the fighting in SC is up close and personal. Most of the moves are belivable, with hardly any magical attacks. This is a breath of fresh air those who hate their opponent attacking from afar until the end of the round. 2) This is weapon combat. I LIKE FISTS TOO but this is the first time I've been able to take a weapon into battle (and not be forced to drop it because I was was hit). Sword fights are cool in film. They are now cool in games. Numchukkas, Samuris, Rods, they're all here. 3) No fixed combos. Normally if you want to connect a number of moves you need to remember a different button sequence. In SC, you have total control over what moves you use. You can create your own fighting style, and this creates a huge amount of satisfaction. So is that SC finished then? No way!
Sure there's the Arcade mode, but that takes about 5 minutes. The real meat of SC is the treasure trove of extras to unlock. Defeating arcade mode with each character unlocks a new fighter or arena, making you want to finish the game with each of the highly playable characters. However, 'Mission Battle' modes plays more like a story, with each level starting with small prologue and mission objective. Because this isn't a best of 3 battle now. Oh no. Each 'mission' has a different way of completion. This can be anything from defeating a set number of opponents to playing a bizzare game of 'tag,' with the person who's it losing health all the time. Why bother, you ask? Well, each time you complete a mission you get points. You can then use these points to 'buy' art cards in a special gallery. The gallery contains around 200 specially commissioned works, from character concepts to water colors, and I am often turning on the game simply to lose myself in the gallery, the fights taking a back seat. But there's more, as buying certain artworks open even more new extras including extra costumes, character profiles and specially choreographed martial arts demonstrations. You can even edit the game's intro movie! I could go on forever about the time attack, survival and team battle modes (it seems like I've been going on forever) but I think that it's time I draw this review to a close.
As my summery says, this game is perfect. I bought it 2nd hand for sixteen English pounds but I would have paid triple if I knew then what I know now. If you see it, buy it. Even if you hate beat 'em ups. I MEAN IT. Because if you play it and really think it's terrible you're an incredible person, and I'd like to meet you. It's a miracle that perfection can come this cheap.
4 out of 4 found this helpful.
Was this review helpful? Sign in to vote.
Permalink
Tell Your Friends