Forget dragons, shady corporations and cyberpunk shamans: the biggest mystery about Shadowrun is why Dragonfall was initially marketed as a DLC, which usually implies "short and overpriced". Far from it, Dragonfall is actually an EXPANSION, longer than the original campaign (Dead Man's Switch), and a huge step forward from every point of view: plot, characters, gameplay.
Isometric RPG Dead Man's Switch (which I enjoyed overall) started as pleasantly low-key, but the final act took a turn into something fairly cheesy and fanservice-y (with famous characters nonchalantly joining your group). In Dragonfall, premise, development and twists are far more compelling. You also get a crew of interesting, well-developed party members to interact with. Setting continues to be awesome: a cyberpunk Berlin where technology and magic coexist, with elves, trolls and droids roaming the streets.
Turn-based combat is fun, varied and well-designed. While the game is still very much railroaded, the player gets a bit more freedom than in the original campaign.
If this is where Shadowrun is heading, I'm along for the ride.
Isometric RPG Dead Man's Switch (which I enjoyed overall) started as pleasantly low-key, but the final act took a turn into something fairly cheesy and fanservice-y (with famous characters nonchalantly joining your group). In Dragonfall, premise, development and twists are far more compelling. You also get a crew of interesting, well-developed party members to interact with. Setting continues to be awesome: a cyberpunk Berlin where technology and magic coexist, with elves, trolls and droids roaming the streets.
Turn-based combat is fun, varied and well-designed. While the game is still very much railroaded, the player gets a bit more freedom than in the original campaign.
If this is where Shadowrun is heading, I'm along for the ride.