Three villains team up with Bonnie Blaster and her high-powered, oddness-causing gadget./Jamie Jam and Marty Marmalade are always stopped by Odd Squad. Determined to help other villains avoid getting caught, they team up to trade tips.
Globetrotting villain Stu Venir is turning monuments into keychains. Agents must uncover a pattern to predict where he will strike next./It's Oswald's birthday. After running into a Party Crasher creature, there are suddenly FOUR of him who seem identical.
The Mobile Unit is called upon when a lost Baby Laser Chicken is found in the Austrian countryside./The Odd Squad Timekeeper keeps time for all of the clocks around the world. When she's suddenly struck with oddness, the clocks stop working.
Orla thought she was the only ancient Agent left. But when a distress call comes through, it becomes clear that she was wrong./Now that ancient Agent Olando has completed retraining, he is ready to go out into the field with the Mobile Unit.
In this two-part season finale, the Odd Squad Mobile Unit must stop a group of villains who want to break into Odd Squad Headquarters to steal an ancient artifact. Little do the Agents know, their greatest challenge will come from someone inside.