May 2005
Christmas is a time for family, for feeling a bit sick after you've stuffed your face full of food and for forcing a smile at the musical socks that Braxiatel thought would amuse you. It's not a time for zipping halfway across the galaxy with the wafer-thin hope that you can save your home from being destroyed by a previously uncharted pulsar that's heading your way. And that's pulsing a message in Morse Code. Deciphering the message leads Bernice Summerfield to Marlowe's World, a place where death is irrelevant even though it lies at every corner, where the wildlife is just sooo cute - but lethal - and, most important of all, where you must be very, very careful what you wish for.
Jun 2005
Jason Kane thought things had been going so well with ex-wife Bernice Summerfield, until she went sleepwalking, stole Brax's shuttle (causing Jason grievous bodily harm in the process), and then abandoned her on-off lover to the mercy of a horde of mute and unfriendly aliens. Although Benny - waking to find herself marooned on a strange planet dressed only in her nightie, with strange voices in her head and a bunch of one-eyed monsters threatening to cut out her tongue - would probably argue that her day was even worse, thank you very much. But Benny does seem to have stumbled across the last resting place of a legendary civilization, so it's not all bad. Well, assuming she and Jason can survive - intact - long enough to tell anyone about it.
Nov 2005
January 2606. Trib City is at war with itself. The old dictatorship has been crushed, but the population have turned on each other. The army cannot stop the fighting, nor the ever-mounting casualties. They can merely clean up the mess. In the midst of all this, Professor Bernice Summerfield and her ex-husband Jason Kane try to assess the damage done to the Trib Museum. The building has been used as a bulwark, and one of the most important collections in the galaxy lies strewn about the floor. Prized relics are missing, and even the kids on the street seem to know more about who took them than the museum's director. Benny and Jason struggle to find answers amid the farrago, but all they can unearth are more questions. In a city where no one speaks the same language, in a city with no shared identity but the horrors of its recent past, in a city where nothing can ever be simple, everyone has something to hide.
Apr 2006
Legend has it that the mighty warlord Aldèbrath will return to defeat the enemy of Imogenella. Should the need ever arise. When the monks of Etheria stumble across what they claim is Aldèbrath's last resting place it looks like the legend might come true. If nothing else the monk's could make some cash from tourism - perhaps even enough to repair the monastery roof. All they need is a certain professor of archaeology to verify their claim. Simple. You think? Bernice soon finds herself trapped in a race against death on an unstable planetoid where there's more to the tomb than meets the eye. Mind you, the monks aren't all they appear either... Oh, and Benny's old friend Keri wants in on the audience share.
May 2006
Fabled crystals from long-dead civilizations. Jason Kane blundering into situations out of his control. Entombed Cybermen waking from a century-long sleep. It's all in a day's work for Professor Bernice Summerfield. Armed with her endless supply of witty quips and penchant for lost causes, she'll find the Crystal, rescue Jason, destroy the Cybermen and be home in time for supper. Except, this time, it's different. This time, as the saying goes, it's personal. And, after this adventure, things will never be the same again.