A legendary necromancer known as the Corpse God is finally slain by a hero-only to wake up in the body of Polka Shinoyama, a newly assassinated boy in present-day Tokyo. Can the sorcerer survive in this strange new world?
Polka scrambles to get his bearings while facing off against his would-be killer's colleagues. Is this the prelude to a new fight for survival or the start of an unlikely friendship?
Polka is settling into his new life when a man arrives begging Misaki to save him from gangsters. Polka sends her with him, but the job isn't what it seems. Meanwhile, other factions in Shinjuku investigate Polka's role in the fire.
Polka's recent activities have caught the eye of a police unit dedicated to hunting down seemingly superhuman offenders. To a peace-seeking necromancer, these cops could be worse trouble than the criminals he's fallen in with.
Just when he thought the cops were bad enough, Polka comes face to face with Lemmings, Shinjuku's most legendary criminal. Will Polka reveal his necromancy to save his new friends?
Keeping his promise to a ghost, Polka returns to his family's mansion with Misaki in tow. Can the necromancer fool the people who know the real Polka best?
The Shinoyama family is out of danger, but the Corpse God must still explain himself to Polka's father, Rozan. How will the gruff tycoon react to his youngest son's fate? Meanwhile, an eccentric criminal stages a jailbreak.
Polka is about to resume business as usual when he gets two unexpected house guests: his niece Sayo and her bodyguard. Do the pair just need a place to crash, or is something more sinister at play? And Inspector Iwanome is still on Polka's track.
Inspector Iwanome pressures Polka into reading his fortune. What does the inspector hope to gain, and what will he do when the reading dredges up secrets from his past? Meanwhile, the date of the Phantom Solitaire's "performance" is fast approaching.
Solitaire fills the skies of Shinjuku with blimps - all marked with the emblem of the Corpse God's home country. What is a symbol from another world doing in modern Japan, and who will take the magician's bait?
While everyone scrambles to discover the secret of the emblem, Polka receives an unexpected visitor. The modern world's most dangerous individuals are starting to realize that the fortune teller is more than he appears.
Amidst criminals, cops, and assassins gathering at his location, the Corpse God finally decides to take action. To protect his new home, the necromancer pushes his limits, attracting fresh attention in a world without magic.
Polka's magical rampage has drawn even more unwanted attention to his new home; as if thrill-seeking magicians and underworld hitmen weren't bad enough, he now has a shrewd reporter to contend with.
Fortune telling for Kochou is interrupted by a police raid on Polka's building, and Polka could find himself on the wrong end of a frame-up. Does he have a new enemy, or is he caught in the crossfire between underworld power brokers?
One group of police officers leave empty-handed, but Polka and co. can't rest easy just yet, as Inspector Iwanome returns for answers; the duo who tried to frame them hasn't given up, and one shares history with Takumi.
Misaki and Xiaoyu team up to take on Momoya, but the two of them might not be a match for the gangly member of the Agakura clan; Iwanome gets a phone call from his past.
One Agakura assassin didn't go down easy, and now the head of the clan has come to settle the score; the Fire-Breathing Bug crashes Iwanome and Arase interrogation.
Iwanome unmasks the traitor in the Metropolitan Police, but subduing them won't be easy; an enigmatic new arrival may make things unexpectedly personal for the Corpse God.
A surprise visit from an old friend prompts the Corpse God to rethink how he fits into his new world; an overdue confrontation with Xiaoyu; Iwanome, Clarissa and Solitaire pursue the same mystery in their own ways.
The mysterious Civil visits the Corpse God to have his fortune told, and the encounter surprises both of them; the necromancer draws a step closer to the traces of his old world.
Civil confronts Solitaire, hoping to provoke a confrontation with the Fire-Breathing Bug, but he may get his wish sooner than he planned; the Corpse God plots a rescue mission.
The day of the showdown arrives. The Corpse God and friends prepare to rescue the real Polka while other forces maneuver in the shadows. But a surprise visit from the kidnapper himself takes events in a direction no one expected.
The Corpse God prepares to sacrifice himself to stop Civil, but his new friends have other ideas. Rescuing Polka's soul and regaining any shot at a peace will take two lifetimes worth of connections.