If you're here looking for a deep story, you'll be disappointed. Flower isn't exactly that type of game, in fact, its purpose lies in being a game for you to play when you just need to relax and not get frustrated at difficult challenges. At least that's the impression I got from playing it.
However, it still felt...underwhelming at certain parts, a bit repetitive. It's obvious that they put a lot of effort into this experience, and that they tried to go new ways with it, but they could've done even more with the concept, which is a bit of a shame. Despite this, I still find myself coming back to Flower every now and then, since it does the job of relaxing the player very well.
However, it still felt...underwhelming at certain parts, a bit repetitive. It's obvious that they put a lot of effort into this experience, and that they tried to go new ways with it, but they could've done even more with the concept, which is a bit of a shame. Despite this, I still find myself coming back to Flower every now and then, since it does the job of relaxing the player very well.