After Neo Cortex, Dr. N. Tropy and Uka Uka were last stranded on a distant planet. After decades of fruitless attempts, the trio finally make their escape, ripping an Evil-Scientist-sized ho... Read allAfter Neo Cortex, Dr. N. Tropy and Uka Uka were last stranded on a distant planet. After decades of fruitless attempts, the trio finally make their escape, ripping an Evil-Scientist-sized hole in the fabric of space-time in the process. Now all that stands between them and total ... Read allAfter Neo Cortex, Dr. N. Tropy and Uka Uka were last stranded on a distant planet. After decades of fruitless attempts, the trio finally make their escape, ripping an Evil-Scientist-sized hole in the fabric of space-time in the process. Now all that stands between them and total dominion over the multiverse are two fuzzy marsupials from N. Sanity Island.
- Awards
- 4 nominations
- Kupuna-Wa
- (voice)
- Additional Voices
- (voice)
- Dr. N. Gin
- (voice)
- …
- Coco Bandicoot
- (voice)
- Dingodile
- (voice)
- …
- Aku Aku
- (voice)
- Additional Voices
- (voice)
- (as Jon Lipow)
- Additional Voices
- (voice)
- Dr. Neo Cortex
- (voice)
- Additional Voices
- (voice)
- Lani-Loli
- (voice)
- (as Richard Horvitz)
- Dr. Nitrus Brio
- (voice)
- …
Storyline
Did you know
- TriviaThe first new Crash Bandicoot video game in over a decade.
- GoofsWhenever Cortex dies, he turns into a devil. But when Dingodile dies, he turns into an angel like Crash, Coco and Tawna despite being a villain himself. Though it's mainly due to the fact that he retired from a life of villainy so he can open up a diner.
- Quotes
[from trailer]
Lani-Loli: [on Dr. Cortex] How many times have you beaten this clown, anyway?
Coco Bandicoot: Three.
Lani-Loli: Really? Only three?
Crash Bandicoot: Mm-hmm.
Lani-Loli: Funny! Seemed like more.
- ConnectionsFeatured in CoryxKenshin: CRASH BANDICOOT 4 IS THE SWEATIEST RAGE GAME EVER. (2020)
Crash 4 is a successful project, but not perfect in my opinion. The doubt that came to me is which group of players wants to like it. I believe that T.f.B has misunderstood his audience. Historical fans no longer have the reflexes and the free time of the past and with the new ones the platform genre, traditionally cartoon and colorful, is no longer popular, so it is difficult to create a new passionate generation, even more if you rediscover a dated vertical structure, which suffers as originally from an imprecise perception of depth. Not that you have to do everything open-world, on the contrary, but neither should we avoid taking steps forward.
Crash games have always been a bit challenging, but T.f.B wanted to increase the load on the player's shoulders. You can't wear the guise of a video game for enthusiasts, if you are then forced to recommend the mode with infinite lives and more numerous checkpoints, it means admitting that something in the balance has gone wrong. Furthermore, the checkpoints are not always put at their best and sometimes the additional ones appear instead in the ideal points or in useless points, such as the Bonus platforms which act as checkpoints in turn. Difficulty makes but it can also kill the fun and sorry to say, there's too much severe trial-and-error. Half a dozen times, without a couple of extra tiki masks I don't know if I would have been able to continue the game.
Interesting was the inclusion of three additional characters to diversify the gameplay. In general it is risky, but fortunately they tried to keep the jumps as a fundamental mechanic. However, the characters introduced are not perfect. Dingodile is a Tank-type, based on the directional vacuum cleaner. It's fun to use with boxes, but rather clunky, although you get used to it over time. Tawva was probably the most controversial, given the typical tough-girl liberal-chich twist. With the excuse of the universes, she does not respect and consequently does not noble the original character, however it must be recognized that in the movements, although essentially only a more physical reinterpretation of Crash, she is the funniest of the three. However, the grappling hook should be improved, because to reach the boxes sometimes you have to position yourself millimeterly and the hook does not seem flawless even in large jumps. Finally, we have the historical nemesis of the peramelidae, Dr. Cortex who with his transforming pistol is probably the worst of all. He's not as slow as Dingodale, but he's stiffer and more inaccurate at hitting enemies, and his short dash suspension can be problematic on fast platforms. One thing that annoyed me was that their stages in the middle give way to Crash and Coco, you practically retrace half stage already completed and this takes away a lot of sense from their presence, not to mention that there is a jump narrative between Tawna and Dingodile in the Entropy area.
Many have complained, understandably, about the length of the stages, but I have to say that up until the futuristic world it wasn't a burden for me. I also made the "inverted" versions and I kept an average of 3/4 diamonds out of 6, managing to unlock half of them in the penultimate dimension, as well as collecting skins for Coco and Crash, at least until the snowy world, then the request for 8 /9 gems was starting to be really too expensive. Nothing extraordinary, just enough to have fun and feel like I didn't waste the game. Mostly I used Crash, because even if in this game the two brothers are equal, I consider him the only true protagonist, however, I noticed that for Coco's skins there was a sort of fear in creating her outfits pretty, since the only one that could be defined as feminine is 1920s style and has funereal tones. Not that it matters in any way, are purely aesthetic elements, what matters is the gameplay but... let's say that, overall, so even including Crash, many skins aren't really that great.
Currently I stopped the game in the second stage of the last world. Unfortunately I have to admit that the flames on the swirling platforms, were where my patience snapped. Expecting the worst, I had decided to take a few days off... and as often happens, you end up dedicating yourself to something else.
At first glance it seems that T.f.B wanted to compete with the legacy of "Naughty Dog" and mainly emulated the first Crash, recognized today as the least balanced, also due to design defects, defects which, however, given its sections shorter ones were less heavy. Rumors say that it was a misinterpretation due to the habit of testing levels, which led to increasing the challenge, especially collecting. A better test might have done well.
What is certain is that the release was too close to the trilogy, the sales scarce compared to excessive expectations and the cancellation of another project for an animated series means losing new potential fans. Even the attempt to make cash with the "Gaas" Team Rumble honestly does not bode well. I sincerely fear that we will see our dear Bandicoot friends again not any time soon. Well... unless Microsoft succeeds in acquiring ActiBlitz and has a more aggressive policy. Currently it seems complicated.
- kerorogio
- Jan 27, 2023
Details
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