Crash Bandicoot 4: It's About Time (Video Game 2020) Poster

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7/10
Fantastic graphics. Unnecessarily complicated
mariamelkott8 January 2021
Okay, i've been playing Crash since the first game was released on the PS1. I love them all. While this one is a very good game and the graphics are beautiful, it becomes unnecessarily very hard.
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9/10
Crash 4 It's About Time
gaiarosendahl29 October 2021
The art is a sure standout with atmospheric landscapes that make areas so destinct you can almost smell them.

Even the music plays in to the rythm of the levels at times and makes it near impossible not to jam along with it.

The game introduces multiple new story elements and gameplay mechanics which the game explores fully and in unique and creative ways.

The story is fun and over the top granting some characters more personality than you could ever ask for, while others might've benefit from being taken more seriously.

Replayability is at an all time high as there's always something new for you to earn when going back into levels, though this can easily overwhealm someone striving to complete the game 106%.

There's something here for you in both spectrums like casual laid back play, and the fast pace time-trial runthrough of the levels.

Are you into speedruns? GREAT go for it!

Do you not have time for that and just want to get through the story? GREAT no problem, both will serve good competition.

While extremely hard in areas which can be either good or bad depending on the player there are items so easy to miss that you might not have a chance to get them without outside help.

Even though the title and story overwrites the majority of later Crash titles it does it in a celebratory manner instead of erasing it from existence.

Long story short, the game is fun, unique, beautiful and hard!
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9/10
Best Crash Game? Maybe?
HungryforCheese13 November 2020
I was so worried this wouldn't work, but they retooled to formula to create a more stream lined, difficult yet user friendly crash experience which may be the best game yet in his series....
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10/10
It's about damn time
P973 October 2020
Setting it as a continuation to the original 3 games, toys for bob did a really great job at capturing the feel and lighthearted tone of the originals while adding some new mechanics that brings a lot of new challenges to the game such as the edition of masks which they have different powers and most of them are really fun to use and it takes some time to master their abilities.

Really nice game to play in these times at home though I gotta say it's absolutely the hardest game in the entire series by far but it's definitely better than wrath of cortex which was considered as crash 4 up to this point, now hopefully we can get a new spyro game as well in the near future.
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10/10
Amazing Game
carol-danv3 October 2020
Crash Bandicoot It's about time is a wonderful game , It's a modern and different Crash game . Crash Bandicoot is one of my favorite video games .
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10/10
Great game
simon-bohlin10 October 2020
As a fan of the franchise since I was a little kid, this game did not disappoint one bit. They managed to keeo the core of Crash Bandicoot, yet added som touches and abilites to make it really fun and modern.

The levels are well designed with great music and cool features with a lot of different obstacles and hazards.

I think anyone who played the games since the 90s is going to find this game very entertaining, and the platforming allows new players to have fun with Crash straight away.

For anyone who is on the journey to platinum trophy, like me, we are up for the biggest challenge yet. Good luck! (We're gonna need it)
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10/10
One heckuva time!
hootsevan5 October 2020
This game is a blast start to finish, so many levels to play, things to collect and bosses to master! Not to mention this is the first platformer in the Crash franchise that has this many playable characters, they all handle like a dream! I couldn't have asked for a better game!
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6/10
Was having a lot of fun...until
TheCorniestLemur9 December 2020
So some of you might remember how much I loved the N. Sane Trilogy, even though I'd never played a Crash game in my life before that point. And so I was looking forward to this game, and really, really enjoyed it...for a while.

See, while the game is really well animated, has a lot of great level design, and Cortex is still a great laugh, there is a roughly equal amount of level design that really made me angry, I didn't find most of the humour all that funny, especially not when compared to the N. Sane Trilogy, and by god...the completion requirements.

And before anyone gets snotty about me thinking that it's necessary to 100% the game when it technically isn't, well you're completely correct. However, the game taken at its normal pace and only playing it through to the end without collecting everything will only take you around four to five hours, but the ludicrous amount of stuff needed to 100% the game, unlike the original trilogy, is just thoroughly not worth it.

Over 400 gems, including hidden ones, flashback tapes that can be serious pains to finish, and all in some of the hardest levels ever made in the entire series up until now, and when you add all that up, what it results in is the fact that unlike the N. Sane Trilogy, I would only ever recommend playing this through to finish it, not complete it.

If you do that, it's just as fun, if not more so than the N. Sane Trilogy, but through all the repetition if you're aiming to complete it, the humour that occasionally falls flat, and the frustration overtaking the fun far too often, I can't say I'm anywhere near as likely to return to this one as I am the N. Sane Trilogy any time soon.

Oh well, it was fun for a few hours...
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10/10
Yes!!
martaviahicks7 August 2021
I don't play video games much at all! Love love LOVE this game! It's so fun and you can definitely tell they took their time with creating it. I have the PS4 and Switch version. I work from Home so I already beat the game on switch. Lol.
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7/10
For fans... a little idealized
kerorogio27 January 2023
At one point ActiBliz seems to have got tired of simply collecting money from CoD and decided to squeeze the nostalgia a bit, so, after years of absence, aborted projects (two TV series) and failed experiments (Mutants), here it finally comes a new game about the silly but charismatic peramelidae that raised the 80s/90s generation and that had become the "Mario" of the Playstation. To take charge of it was "Toys for Bob", which had previously tried to badly include the two mascots Spyro and Crash in the infernal circle of games with scannable figurines, then ending up making them simply two more monsters among the many available. However, T.f.B undoubtedly remained the team with the most experience with this IP and also with a good propensity for cartoonish style, together with "Vicarious Vision" who previously dealt with porting their games for less performing consoles. Paradoxically, T.f.B had to do the remaster of the Spyro trilogy, which perhaps needed more skill given its more exploratory nature, while Vicarious had the remaster of the Bandicoot trilogy. The results were objectively good in both cases, the iconography was recovered and transposed adequately and even if the wrinkles of time on the playful side were visible, they proved to be still enjoyable games. It is also true, however, that rejuvenating games is not the same as creating them, and in hindsight, if only one sequel had to be made between the two sagas, it would have been better to give T.f.B the Crash trilogy, both to maintain greater stylistic coherence and to assimilate more the essence of that ip.

Crash 4 is a successful project, but not perfect in my opinion. The doubt that came to me is which group of players wants to like it. I believe that T.f.B has misunderstood his audience. Historical fans no longer have the reflexes and the free time of the past and with the new ones the platform genre, traditionally cartoon and colorful, is no longer popular, so it is difficult to create a new passionate generation, even more if you rediscover a dated vertical structure, which suffers as originally from an imprecise perception of depth. Not that you have to do everything open-world, on the contrary, but neither should we avoid taking steps forward.

Crash games have always been a bit challenging, but T.f.B wanted to increase the load on the player's shoulders. You can't wear the guise of a video game for enthusiasts, if you are then forced to recommend the mode with infinite lives and more numerous checkpoints, it means admitting that something in the balance has gone wrong. Furthermore, the checkpoints are not always put at their best and sometimes the additional ones appear instead in the ideal points or in useless points, such as the Bonus platforms which act as checkpoints in turn. Difficulty makes but it can also kill the fun and sorry to say, there's too much severe trial-and-error. Half a dozen times, without a couple of extra tiki masks I don't know if I would have been able to continue the game.

Interesting was the inclusion of three additional characters to diversify the gameplay. In general it is risky, but fortunately they tried to keep the jumps as a fundamental mechanic. However, the characters introduced are not perfect. Dingodile is a Tank-type, based on the directional vacuum cleaner. It's fun to use with boxes, but rather clunky, although you get used to it over time. Tawva was probably the most controversial, given the typical tough-girl liberal-chich twist. With the excuse of the universes, she does not respect and consequently does not noble the original character, however it must be recognized that in the movements, although essentially only a more physical reinterpretation of Crash, she is the funniest of the three. However, the grappling hook should be improved, because to reach the boxes sometimes you have to position yourself millimeterly and the hook does not seem flawless even in large jumps. Finally, we have the historical nemesis of the peramelidae, Dr. Cortex who with his transforming pistol is probably the worst of all. He's not as slow as Dingodale, but he's stiffer and more inaccurate at hitting enemies, and his short dash suspension can be problematic on fast platforms. One thing that annoyed me was that their stages in the middle give way to Crash and Coco, you practically retrace half stage already completed and this takes away a lot of sense from their presence, not to mention that there is a jump narrative between Tawna and Dingodile in the Entropy area.

Many have complained, understandably, about the length of the stages, but I have to say that up until the futuristic world it wasn't a burden for me. I also made the "inverted" versions and I kept an average of 3/4 diamonds out of 6, managing to unlock half of them in the penultimate dimension, as well as collecting skins for Coco and Crash, at least until the snowy world, then the request for 8 /9 gems was starting to be really too expensive. Nothing extraordinary, just enough to have fun and feel like I didn't waste the game. Mostly I used Crash, because even if in this game the two brothers are equal, I consider him the only true protagonist, however, I noticed that for Coco's skins there was a sort of fear in creating her outfits pretty, since the only one that could be defined as feminine is 1920s style and has funereal tones. Not that it matters in any way, are purely aesthetic elements, what matters is the gameplay but... let's say that, overall, so even including Crash, many skins aren't really that great.

Currently I stopped the game in the second stage of the last world. Unfortunately I have to admit that the flames on the swirling platforms, were where my patience snapped. Expecting the worst, I had decided to take a few days off... and as often happens, you end up dedicating yourself to something else.

At first glance it seems that T.f.B wanted to compete with the legacy of "Naughty Dog" and mainly emulated the first Crash, recognized today as the least balanced, also due to design defects, defects which, however, given its sections shorter ones were less heavy. Rumors say that it was a misinterpretation due to the habit of testing levels, which led to increasing the challenge, especially collecting. A better test might have done well.

What is certain is that the release was too close to the trilogy, the sales scarce compared to excessive expectations and the cancellation of another project for an animated series means losing new potential fans. Even the attempt to make cash with the "Gaas" Team Rumble honestly does not bode well. I sincerely fear that we will see our dear Bandicoot friends again not any time soon. Well... unless Microsoft succeeds in acquiring ActiBlitz and has a more aggressive policy. Currently it seems complicated.
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9/10
Ridiculously difficult yet addictive game!
kate_sherwin2 July 2022
I had this for Christmas- I loved the crash series, so was excited to try Crash 4 its about time.

The graphics are amazing and the little jump Landing locator is a nifty feature and proved very useful.

The levels had some retro feel to them while being fresh for this generation of gamers.

But the difficulty OH MY GOD. It is so frustrating but so addictive, you can't just give up you have to finish it.

The power suits are a good feature too, and the more lower suits you unlock the more difficult the game becomes. Trying to switch quickly between suits to get past space. The final level..... took me A-LOT of tries I just kept getting frazzled in the castle! But when I completed it I felt like I'd really accomplished something! Its a fantastic game, don't aim for 100% you'll never do it or die trying.
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1/10
Unnecessarily Difficult
leeabaldwin14 February 2021
By far the worst game designed. Whilst the graphics on each level are absolutely amazing and creative, the level design is abysmal.

A small percentage of levels you complete are fine and capable of doing in a few deaths. However, a large number of levels are ridiculously difficult. The game is designed around doing the levels at a fairly quick pace but a lot of the times you have to die in order to understand what you need to do next. And when you have to die to see what comes next and you're really far from your last checkpoint, it's very demotivating.

A lot of levels have too much going on. Unless you have the reaction time of a superhero, you are not going to beat a level without dying. Checkpoints sometimes are so far away and you have to continuously cry and hope you reach it before the controller is launched across the room.

Unless you crave frustration, anger, boiling blood and shouting, this is not the game for you.
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3/10
What the hell were the game developers thinking?
anthonywltrs31 March 2023
I've always been a big fan of Crash Bandicoot and the cast of characters. Granted Ive only played the original trilogy and outside of that a little of Crash Bash, CTR and Mind Over Mutant. They were great but cant beat the original trilogy for obvious reasons. They were fun and challenging with some really cool level designs. Also when it came to the difficulty for the original trilogy, they were tough but fair

Crash Bandicoot It's about time is sadly the worst Crash Bandicoot game ever made and worst one in the franchise, Im sorry. A lot of the level designs are beautiful and can tend to be quite fun at times. However when it comes to the difficulty it is off the charts. When I started playing this for the first time two weeks ago I was only 4 levels in and was already struggling. Like seriously? That's never happened to me when I played Crash 1, 2 or 3

But wait. It gets. As I progress through every level in every time rift world, the difficulty gets harder and harder until it goes from challenging to tedious. I hate everything that is tedious. When the difficulty of the game or anything else is tedious, it's not fun nor worth the effort in finishing. I was determined to beat the game and then throw it in the trash because it wasnt fun to play Crash 4 everytime I put the disc in, it was work and a real chore

Video games arent meant to be chore or work, they are meant to be fun. Yes games should definitely be challenging at times because otherwise every game would be boring and not worth playing. However when it came to Crash Bandicoot 1 the very original game as hard and difficult it was, it was still fair. But not Crash 4 It's about time. It's not fair at all or challenging, just tedious

I got to the second to the last level and after two weeks of raging and slowly no longer having fun and losing interest, I gave up and threw it in the trash. I already knew how the story ended anyway when I watched the gameplay from a Youtuber back in late 2020. The second to the last level was the last straw when it required you to balance and time every mask you use in it while avoiding lasers and trying to platform. To many lasers, TNT, Nitros and trying to change from mask to mask hoping you'll make it through trial and error was not worth it. This level Im talking about is Cortex Castle, look it up and see for yourself

Hell, I stopped caring about trying to get most of the boxes and look for gems by the time I got to the 5th time rift world and just wanted to beat the level through trial and error no matter how many times I died and I did. But Cortex Castle was the last straw for me. Never again

It's a shame because I liked the story for Crash 4 and where some of the levels you can play as Cortex, Dingodile or Tawna. Those were great. But the insane tedious difficulty that kept getting more and more ridiculous from the second world and up just killed and ruined it for me. Hey fair play and much respect to those that not only beat but also got every box and gems. Kudos.
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2/10
Beautiful Graphics, Cancer Game Play
vengeance2028 December 2020
Warning: Spoilers
I've been a fan of Crash Bandicoot long before I had hair on my balls & have to say I was excited at the prospect of a new Crash Game being released! Here was me thinking the series had died long ago & that it was done, but no we get this game which I thought was going to be great, I even saw a trailer & it looked alright despite my skepticism!

The game is graphic wise amazing, the animations & effects are something else, the game play however pales in comparison DRASTICALLY! I don't even know where to start, but over all the game is ultimately HARD throughout! The completion of each level is more of a chore to get through than fun & enjoyable! Hell, you more dread about how hard each level is going to be rather than be excited! There's no progression from easy to hard! EVERY level in this god forsaken game is hard & just when you think you've beaten the hardest level, another one comes along!

The levels themselves are too complex & all over the place, I've not once got a single gem for breaking the crates! Even the bonus levels are cancerous to get through as with the levels themselves which literally suck out all the fun & make it more of a miserable experience if anything else! This game makes Unfair Mario seem like a piece of p!$$ & that's saying something else!

There are only VERY few levels in this game that are easy & enjoyable & that's sad! The game NEEDS to be made POSSIBLE & PLAYABLE by the gamer & not IMPOSSIBLE & OBNOXIOUS to the point where it aggravates the gamer!

I don't think this game was tested before it was released that's my view! I think this was rushed & any consideration & fairness to make each level remotely winnable is complete sucked out here!

The story-line is so thin it's non-existent, the mask, characters & the bosses are just overkill as with the levels complexity but I already said that!

Overall this game is pure cancer to play & the worst of the franchise! EASY! I've been playing the Crash Games for years & not once have I came across one which was vile to play & get through! The graphics are the only redeeming feature in this game! Take it from me! This game is HORRIBLE!

2/10
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1/10
This is not Crash Bandicoot
kupo7711 December 2020
So disappointed with this game, ive been a nonstop Crash fan since the first release, played 1-3 probably few thousand times and every Crash game to date.

This game is so ridiculous in a way that it caters ONLY to the hardcore gamers. Crash 1 was legit hard but average players can still beat it and have fun. The difficulty of this game consists mostly of 2 things: The length of the maps and the camera angle behind Crash which is so zoomed out that its hard to control where he will land, thats why they added the location marker under Crash which i thought was a decent fix but poor design nonetheless.

Best Crash games have Crash zoomed in more (just like some of the maps in this game like Nitro Processed which is actually one of the few maps that i liked).

The length of the maps are so ridiculous because its EVERY map and they are so tedious that each hindrance is just repeated again and again. It feels so lazy, uninspired and uncreative, because most maps actually have 1-2 good ideas that the whole map consists of.

ND did this sometimes like in Crash 1 but it was mostly the 2 stages of going over the bridge which were relatively short because they were so brutal.

Here its every map and they are so ridiculously tedious.

The audio for this game is very boring, best songs are poor remixes of the masterpieces from ND.

The only reason i give it a 2 is because of good graphics and cutscenes. I thought they were the best part about this game and i liked how Dingodile was expanded and become a retired good guy. Kinda like Crash Bash.

Anyway i regret purchasing this game on sale because i've already uninstalled after beating the game because i just dont wanna go through those maps again. I liked that they added content and more characters but alot of it is just lazy (like reverted diamonds and different colors for bosses) or super hard like finding all the stupidly well hidden boxes while not dying - Just isnt fun at all.

I had a miserable time beating this game because i dreaded every single level where Crash never got to breathe or slide or anything. Every map is clustered with endless hindrances every step and thats just not Crash and never has been. The masks were remaked from Wrath but i consider that game vastly superior. Its the true 4.

I've never been this critical of a Crash game and i played Titans which were terrible but i knew that at time and i wasnt hyped for those releases.
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