Wed, Nov 7, 2007
The kids have a really cool plan for Digit's b-day-a surprise party! But in order to keep the secret, they pretend to forget his big day. Disappointed, Digit goes off on his own and runs into Hacker. The vexatious villain is only too happy to take advantage of the situation: If he can convince the dejected Digit that he is his one true friend, he can reprogram the cyboid to gain access to Motherboard! Meanwhile, the kids have a special gift made for their pal-a chocolate "Digit" sculpture. But to get it to the party, they must cross a desert where the heat threatens to melt the sweet treat. By observing how wearing a wet bandana keeps them cool, the kids figure out that evaporation is key to keeping the choco-sculpture from melting. But can they get it to Digit in one piece before Hacker cons him into changing sides?
Wed, Dec 12, 2007
Penguins can't fly - or can they? In Cyberspace, on one special night each year, the penguins of Penguia take flight to deliver gifts to young borgs across the virtual universe. For the first time ever, the CyberSquad's friend Fluff is participating, and invites his pals Matt, Jackie, Inez and Digit to join him in the impressive Penguin March. They head to the Ice Palace, where the gifts are made and where magic snowflakes are sprinkled on the penguins so they can fly. But Hacker, up to his usual ruinous tricks, doesn't want a happy holiday (let alone happy little borgs) so he creates a giant ditch in front of the Ice Palace and traps all the penguins in its icy depths! The CyberSquad must get the penguins ice-shoes so they can climb out before midnight, but how many do they need? With too many to count, the answer lies in the kids' ability to sample the penguin population to make a close estimate. Can the CyberSquad save the penguins and their favorite holiday too??
Tue, Feb 19, 2008
Hacker, longing again for Wicked, devises a deliciously dreadful plan to impress her: He sneaks into Happily-Ever-Afterville, uncovers the Book of Unhappy Endings, releases them across the site and crowns himself king! Wicked, duly impressed, becomes his Queen and together they delight as unhappy endings unfold. To rescue the site, the CyberSquad must get the Book back from Hacker to recapture the unhappy endings, and seal it inside 3 nesting boxes with precisely fitting lids ... all before sundown! Of course, Hacker has destroyed the lids, but the kids enlist the carpentry skills of one of the Three Little Pigs. Can the team figure out how to cut new lids in time - or will this tale end Unhappily Ever After?
Wed, Feb 20, 2008
On the prowl for a new power source, Hacker descends on Frogsnorts School of Sorcery. His scheme? To steal Professor Stumblesnore's wand and harness its awesome magic to energize himself. Hacker's first task is to get star student Shari Spotter out of his way. He entraps Shari in Merlin's Maze by blocking her path with a series of heavy stone slabs. The CyberSquad learns of Shari's plight, but the slabs that block her escape are too heavy to move unaided. In their rescue mission, the kids experiment with levers and discover a proportional rule: Multiply the length of your lever and you will similarly multiply the weight you can lift. They free Shari, but not in time: Hacker has been successful and stolen Stumblesnore's magic! Is Shari's magic powerful enough to defeat him?
Thu, Feb 21, 2008
In the company of the ghostly pirate Ivanka, the elusive Doctor Marbles is back, and this time he's discovered a powerful cybermineral he can use to help Motherboard. Located deep inside a volcano on the cybersite Corsario, this "Magmalux" is strong enough to override the virus Hacker inflicted on the beloved Cyberspace ruler. Unfortunately, Hacker is on to Marbles and traps him on Skull Island so he can retrieve the Magmalux for his own evil purpose. Enter the CyberSquad: Digit tracks Hacker while the kids solve another problem: how to rescue Marbles! Hacker has destroyed the bridge to Skull Island, and the water surrounding it is infested with electric eels. Can they build a new bridge-with just an old sign to work with-and get to the volcano in time to stop Hacker?
Tue, Apr 8, 2008
Interest is lagging in the annual Mount Olympus Games, attendance is sagging, and Zeus is not happy. How can he restore the spirit of competition? With lightning bolt speed, he pits Team Motherboard, coached by Digit, against Team Hacker, coached by Wicked, The teams have to compete in the Triadditon, a relay-type race made up of an obstacle course, a swim race, and a foot race where each competitor does one event and tags their teammate to do the next. Bragging rights and hero worship go to the winners. But Wicked and Digit have their hands full when Hacker and Matt both insist on running the final event so that they can claim Zeus's glory. How can the kids convince Matt to let go of his personal pride - and rivalry with Slider who subs for the injured Jackie-for the good of the team?
Wed, Apr 9, 2008
Hacker has discovered an army of awesome creatures he can use to rule cyberspace, but they are carved in stone on the walls of the Pyramid of Jimaya. To bring the animals to life, he must steal the Sphere of Being, a magical orb closely guarded by three ghosts (Hacker's worst nightmare). How can he distract them so he can steal the Sphere? Opportunity knocks when he tricks Jules, recently hired as tour guide, into pushing the wrong button and falling, along with the kids and Creech, into an underground arena from which there is no escape! Confronted by the Jam Master, the guardian of the pyramid, and the Pyramid's three ghosts, the kids are told they can go free if they can overcome the ghosts in a game of Jimaya Jam. The game is like basketball except for a few small quirks: When Matt tries to dribble and move the ball across the court, it breaks! And he can't move from where he stands on the court once he receives it. Coach Jackie struggles with a game plan until the kids realize that diagramming her plays makes it a whole lot easier to follow them. Down to their last ball, stopping Hacker rests on their ability to diagram and execute the right play.
Thu, Apr 10, 2008
While enjoying a little R and R in Solaria, Hacker is delighted to see Wicked, who is also on vacation-but she's not alone! She's partnered with Nug Grommet, the handsome cyber-surfing champion in a dance contest. Turning even greener with jealousy, Hacker enters the contest to prove his superiority. Only there's one small problem - who can he coerce into being his partner? Enter the CyberSquad. Observing Jackie's prowess on the dance floor, Hacker has Buzz and Delete detain Inez, then forces Jackie to teach him the moves and dance with him in exchange for Inez's safe return. As the contest unfolds, it becomes apparent that the judges lack a workable scoring system to decide the winner. Determined to help Inez, Matt joins the judges to find a way to score the contest. And, as Wicked points out, it had better be fair or she will wreak her revenge! Should Matt give Hacker and Jackie a higher score than Wicked and Nug so Inez can go free? Or judge the contest fairly and hope Digit rescues Nezzie in time?
Fri, Apr 11, 2008
Introducing Memoryville, home to a vast storehouse of Cyberspace data, where The Slugball Open, a Cyberspace version of baseball, is in progress. In their attempt to win for a day the Key to the City, Team Motherboard has made it to the finals ... along with, you guessed it, Hacker! Unbeknownst to most (except, of course, to Hacker), this Key opens all doors to the city-including the door to the data storehouse! With surefire plans to win, Hacker can hardly wait to delete the data and create untold chaos. Undaunted by the awesome array of Hacker's bad guys, Team Motherboard discovers distinctive patterns to these nefarious sluggers' past performances. But can the hit charts they develop be enough to help the good guys win?
Mon, Oct 27, 2008
In his latest and possibly maddest scheme ever, Hacker traps Digit and the kids in one of the dreaded Spheres of Fears, a mini-galaxy of orbs populated by eerie creatures called Creepers. He wants them out of the way so that Delete, in a diva star turn, can impersonate Motherboard and convince everyone in Cyberspace to cause chaos everywhere. No one can stop him now! To unlock the door and escape their Sphere, the kids must find the codebook-which Digit remembers is at the opposite end of the Sphere's diameter. And there is no way any of them will make that creepy journey alone! As chaos builds in cyberspace, the team uses the relationship between circumference and diameter to overcome obstacles, and their fears, in the search for the codebook. But can they find it in time? If they fail, chaos will reign supreme, and Hacker will take over the virtual universe forever!