Writing Credits
Hardy LeBel | ... | (story) & |
Hamilton Chu | ... | (story) & |
David Dunn | ... | (story) & |
Alex Gray | ... | (story) |
Cast (in credits order)
Amanda Winn Lee | ... | Konoko (voice) | |
Pete Stacker | ... | Griffin (voice) | |
Anne Bowerman | ... | Shinatama (voice) | |
Norm Woodel | ... | Hasegawa (voice) | |
Bob O'Donnell | ... | Dr. Kerr (voice) | |
Kurt Naebig | ... | Muro (voice) | |
George Adams | ... | Barabas (voice) | |
Kevin Gudahl | ... | Super Ninja (voice) | |
Hamilton Chu | ... | Additional Voices (voice) (as Hamilton "sir" Chu) | |
Martin O'Donnell | ... | Additional Voices (voice) (as Marty O'Donnell) | |
Mickey O'Donnell | ... | Additional Voices (voice) | |
Joseph Staten | ... | Additional Voices (voice) | |
Doug Zartman | ... | Additional Voices (voice) |
Produced by
Hamilton Chu | ... | producer: Bungie |
Gary Foreman | ... | technical producer: Rockstar Games (as Gary J. Foreman) |
Kevin Hoare | ... | producer |
Sam Houser | ... | executive producer |
Jeremy Pope | ... | producer |
Alexander Seropian | ... | executive producer: Bungie |
Michael S. Wilson | ... | co-executive producer (as Mike Wilson) |
Music by
Martin O'Donnell | ... | (as Marty O'Donnell) |
Michael Salvatori | ||
Power Of Seven | ... | (as Power of Seven) |
Art Department
Steve Abeyta | ... | artist: Bungie |
David Dunn | ... | artist: Bungie |
Chris Hughes | ... | additional concept art: Bungie / artist: Bungie |
Ray Larabie | ... | lead artist: Rockstar Canada |
Hardy LeBel | ... | lead designer: Bungie |
Chris Lee | ... | artist: Bungie |
Ben Nunez | ... | 2D art: Bungie |
Alexander Okita | ... | artist: Bungie (as Alex Okita) / original concept art: Bungie (as Alex Okita) / particle system art: Bungie (as Alex Okita) |
Rebecca Ott | ... | interface art: Rockstar Canada |
Lorraine Reyes | ... | 2D art: Bungie |
Sean Turbitt | ... | artist: Bungie |
Sound Department
Keith Arem | ... | dialogue production |
Kevin Armstrong | ... | sound engineering: Bungie |
Bryen Hensley | ... | sound designer |
Martin O'Donnell | ... | sound lead: Bungie (as Marty O'Donnell) |
Visual Effects by
Chris Lee | ... | level lighting artist: Bungie |
Animation Department
Steve Abeyta | ... | character animator: Bungie |
Michael Evans | ... | character animation engineer: Bungie |
Chris Hughes | ... | character modeling and texturing: Bungie |
Angie Jones | ... | lead artist: Angel Studios |
Brian Shelton | ... | 3-D animator: Rockstar Canada |
Music Department
Greg Dawson | ... | composer: additional music, Rockstar Canada |
Steve Donohoe | ... | composer: additional music |
Additional Crew
Shane Anderson | ... | test team |
Keith Arem | ... | talent director |
Kevin Armstrong | ... | engineer |
Jason Beach | ... | game tester |
Andy Brownbill | ... | lead programmer |
Chris Butcher | ... | engineer / particle engineer |
Christopher Carro | ... | production team (as Chris Carro) |
Jeff Castaneda | ... | public relations (as Jeff Casteneda) |
Chris Chamberlain | ... | game tester |
Zandro Chan | ... | test team |
Arthur Chiang | ... | test team |
Curtis Creamer | ... | game tester |
Adam Davidson | ... | game analyst |
Terry Donovan | ... | production team |
Quinn Dunid | ... | engineer |
David Dunn | ... | level lighting artist / level modeler: Bungie |
Michael Evans | ... | engineer / lead engineer / project leader |
Mark Garone | ... | test team |
Kevin Gill | ... | production team |
Paul Glinker | ... | programmer |
Joe Greene | ... | test team |
Jenefer Gross | ... | production team |
Kevin Hoare | ... | programmer |
Chris Hughes | ... | level modeler: Bungie / object modeling and texturing: Bungie |
Richard Huie | ... | test team |
Ryan Hylland | ... | game tester (as Ryan Holland) / testing lead |
Sean Kellogg | ... | game tester |
Jamie King | ... | production team |
Jennifer Kolbe | ... | production team |
Sergei Kuprejanov | ... | data optimization |
Jung Kwak | ... | production team |
Hardy LeBel | ... | lead designer |
Chris Lee | ... | level texturing: Bungie |
Neil McCaffrey | ... | test team |
Leigh McRae | ... | programmer |
Steve Michael Robert | ... | test team (as Steve Robert) |
Alexander Okita | ... | object modeling and texturing: Bungie (as Alex Okita) |
Stephen Orr | ... | programmer |
Brent Pease | ... | engineer |
Jay Penney | ... | test team |
Jeff Rosa | ... | quality assurance manager |
Amy Saltzman | ... | production team (as Amy Salzman) |
Stanton Sarjeant | ... | production team (as Stanton Sargeant) |
Stefan Sinclair | ... | engineer |
Joseph Staten | ... | designer |
Adam Tedman | ... | production team |
Sean Turbitt | ... | level modeler: Bungie |
Corey Wade | ... | production team |
Lance Williams | ... | test team |
Brian Wood | ... | production team |
Paul Yeates | ... | production team |
Thanks
Vincent Brisebois | ... | special thanks |
Andy Brownbill | ... | special thanks (as Andrew Brownbill) |
Chris Butcher | ... | special thanks: additional programming |
Michael Evans | ... | special thanks: additional programming |
Matt Gradwohl | ... | special thanks |
Kevin Hoare | ... | special thanks |
Jason Jones | ... | special thanks |
Hardy LeBel | ... | special thanks |
Aaron Loeb | ... | special thanks |
Susan Lusty | ... | special thanks |
Katherine Marlin | ... | special thanks (as Kate Marlin Nelson) |
Shirow Masamune | ... | special thanks (as Masamune Shirow) |
Robert McLees | ... | special thanks |
Nancy Shumovich | ... | special thanks |
Shi Kai Wang | ... | special thanks (as Shikai Wang) |