Sun, Oct 13, 1996
Immortal Carl Robinson has a great baseball career until he is seen killing another Immortal and forced to run for his life. He asks Duncan for help, but when another man is arrested for the murder, Duncan becomes Carl's conscience as Immortal police detective Matthew McCormick pursues Carl. In flashback to 1859 Louisiana, Carl is a runaway slave, again fleeing for his life. McCormick helps Carl but Carl eventually kills some slaver friends of McCormick's.
Sun, Oct 20, 1996
Duncan encounters Johnny K, who he last knew as a small-time hood during Prohibition. Since Johnny is now a professional assassin, he decides Duncan must die before he can identify Johnny. Meanwhile, Joe is flabbergasted when an old girlfriend appears in his bar and is apparently interested in rekindling the old flame.
Sun, Oct 27, 1996
Carolyn Marsh is a romance author whose latest book features the exploits of a hero named Duncan MacLeod and a villain named Terence Coventry, the name of another Immortal who Duncan knows -- and who Carolyn knows well. As Carolyn puts the moves on Duncan and tries to convince him to help promote the book, she gets into a catfight with Amanda. Meanwhile, Terence is furious at Carolyn for portraying him as a villain.
Sun, Nov 3, 1996
When Amanda disappears into a van after a robbery, Richie thinks she has been kidnapped and goes after her. He finds her with Cory Raines, an old acquaintance of Duncan's and Amanda's who has always brought them trouble. Unfortunately for everyone involved, the money that Cory stole belongs to a mobster, and he wants his money back. In flashback to 1926, Amanda leaves Duncan and their circus act to join Cory on a bank-robbing spree.
Sun, Nov 10, 1996
In flashback to 1880s San Francisco, Duncan's Immortal friend Alec mourns the murder of his young wife Genevieve by Kragen, but is convinced her spirit is still around. In modern day, Alec has been killed by Kragen, but his mortal widow Jennifer is convinced that Alec's spirit can't leave until Duncan keeps his promise to kill Kragen.
Sun, Nov 24, 1996
An Immortal "Messenger" of pacifism, who pretends to be Methos to give his message weight, preaches peace between Immortals. Richie becomes his latest convert and tries to convince Duncan to stop taking heads as well -- right when Duncan encounters William Everett Culbraith, the Immortal former commander of Andersonville prison, where Duncan suffered part of the Civil War and lost a good friend. The "Messenger" also tries to convert disillusioned Culbraith, whose bloodlust is unquenchable due to a personal tragic loss he himself suffered during the war. Has the "Messenger" met his match? Meanwhile, Joe discovers that the "Messenger" has left a trail of dead Immortals behind him, when those he convinced of peace encounter those still fighting and fail to convince them to quit The Game. Will Richie be the next victim?
Top-rated
Sun, Feb 2, 1997
In flashback to 1867 Texas, Duncan is part of a posse after Immortal Koren and his gang of raiders. In modern day, Duncan's friend Immortal Cassandra is also after Koren, but she tells Duncan he is also Kronos, one of the Four Horsemen who brought terror and death to mankind through the ages. Meanwhile, Cassandra reveals Methos was also one of the Horsemen, which shocks Duncan into ending their friendship.