Battlefield: Bad Company 2 (2010 Video Game)
7/10
Realism
1 November 2023
The Heavy Metal mission, despite the tanks lacking FCS (Fire Control System), is a great example of using combined arms, including reconnaissance, artillery, and tanks, to secure the outskirts of a city.

Additionally, the Sangre Del Toro mission illustrates effective triangulation in communications and minefield breach opening procedure (with the game's limitation of turning back in 10 seconds or being shot due to map restrictions). This is achieved by navigating through an existing clearing that your forces are unaware of, but is restricted prior gaining the intel.

The lack of the prone stance, however, is a significant flaw in a game where we need more cover, especially considering that nearly everything is destructible.

It's worth noting that the game is more of an arcade experience than a simulation. Your companions are invulnerable, and in reality, a competent military operation would not involve inserting four individuals for these high-risk (or dare I say, crazy) missions. However, that's precisely what makes people enjoy the game and is part of its charm.
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