Erica (2019 Video Game)
7/10
What do you believe?
17 August 2020
'Erica (2019)' is an interactive live-action game, essentially a movie in which you control the narrative (or, at least, aspects of it). Using a mobile app, the piece allows you to interact with key story moments and make decisions on behalf of the protagonist, as well as perform smaller actions such as clearing mist off a window or flipping open a lighter. The choices are integrated in a relatively seamless way and the control scheme works surprisingly well, seeming intuitive in all but a handful of scenes. The plot revolves around a young woman who receives a gruesome package in the mail and is sent to her father's old place-of-work as a form of protective custody. Of course, strange things soon start happening and it's up to you to decide how you want to interpret them. The game is ambiguous throughout, with its choices mainly being based around who you trust and what you want to believe. There are no 'right' answers. This is rather refreshing, even if it makes for an intermittently confusing experience. The writing isn't phenomenal but it isn't weak, either. Once you buy into the central situation, it's easy to get caught up in it. The game will take you around 1 hour 45 minutes to finish, about the length of a regular movie. If you're so inclined, you can replay it as many times as needed to see every ending (I believe there are seven in total). You can't turn it off mid-game, though, so each playthrough must be done in a single sitting. To be honest, this is somewhat off-putting. It does seem like there are a variety of diverging paths that may be worth exploring, but I personally didn't replay the piece once I'd finished it. It's one that I might come back to in the future, however. In the end, the thing does a good job at being a movie/game hybrid and is intuitive to play. Perhaps this is a genre that will soon pick up steam. 7/10
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