Review of Doom

Doom (2016 Video Game)
10/10
Devil Will Cry
12 December 2018
No shooter can give you the same rush as the 2016 reboot of DOOM does, at least for me. In an age in where first-person shooter are almost only about the multiplayer, it's a relief to know that when single-player ones are created, they still kick ass. After development hell, a fitting title to a game centred around hell. The combat in the game is fast, and absolutely bloody. Every weapon, excepting the basic Pistol, is powerful enough to be viable in any situation, but are more useful some times than others. Each one of the dozens of demons is unique in its own way, and some, like the Possessed Engineer can be a life-saver in some situations, while others are annoying pests, such as the Summoner, who teleports around the place, spawning enemies to overwhelm you. Other factors heavily, and positively, improve the combat for me, such as the removal of reloading, which saves you from slowing down or glory kills, which is one of the only ways to last on higher difficulties. The soundtrack is one of the most unforgettable in a video game, containing incredibly heavy guitars, strange pedals, in-your-face synths and even a choir when need be. Just to think what the music for this game would've been if Bethesda's idea of no metal in the DOOM soundtrack had gone through. Another thing that the DOOM franchise has been pushing since the first game is graphics, and my god does this game look gorgeous. The locales are all wonderfully textured, and you'd be hard pressed to find anything that looks horrendous in this game. Secrets are littered across the world; and in every level weapons that are introduced in the next level can be found, and also Classic maps, which let you explore older maps from the first two DOOM games, and the jarring difference between the pixelated background and the beautifully rendered demons is almost comedic. The story is nothing much to worry about. It's a normal Science-Fiction story, with humans finding a new type of energy, trying to extract it, not noticing the massive repercussions that are bound to ensue. If you still crave some more out of the game, there are a couple options, although this game's campaign is quite a good-deal long, and extremely re-playable, especially for its miniscule price. SnapMap is a handy feature which allows you to create your very own map, and also explore other player's creations. The game does a good job teaching you, and you can probably read every tutorial in the seven years it takes to load SnapMap. There is also multiplayer, which died quicker than a honeybee. And at least the honeybee was useful. Whereas DOOM's multiplayer wasn't. And if you don't want either, well, kiddo, you're outta options. To recap, DOOM is certainly my favourite shooter to ever be released, with its high-octane combat, unforgettable demons and even less forgettable soundtrack. I'm certainly excited for DOOM Eternal.
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