Review of Destiny

Destiny (2014 Video Game)
7/10
Stupendous combat, but not enough around it
17 June 2016
Warning: Spoilers
Destiny has come a long way since the early days of completely inexplicable story snippets and horrid Dinklebot voicing. The loot system is improved, the character loadout options no longer require a single - often very difficult to obtain - weapon to be in hand for certain activities. The social spaces are not as frustratingly sparse.

What makes Destiny is the combat system. No matter the class or subclass, fighting just flows. The character becomes an extension of the player rather than something one merely manipulates. Using a nova bomb animation to slide around a corner and instantly strike, a long-range death-from-above fist of panic - er, sorry, "havoc" - or whatever it is those hunters do: it feels like crafting your own highlight reel in real time.

Now that we've taken down Oryx and Son, there's a respectable bit of story to be told. But therein lies the problem. With a game this size that requires this much time, there should have been 10 times the story content by now. By the end of the supposed 10-year run, we might end up with one game's worth.

tl;dr Incredibly fun to play. Just don't expect to care about why anything is happening - what little they do say is easily forgotten.
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