Review of Seed

The Walking Dead: Seed (2012)
Season 3, Episode 1
7/10
Season three starts with the bloodiest episode yet
14 October 2012
Warning: Spoilers
Well, we asked for it, and they gave it to us. After a (in my opinion) disappointing second season of the AMC series The Walking Dead, a season that spent way too much time on group drama and on the farm with lackluster conversation and love triangles, season three of the series started off with the bloodiest episode we have seen yet. So grab your notebook, abacus, or whatever you like to use for a zombie kill counter and start tallying folks. Season three of The Walking Dead looks like it is going to be pretty violent.

In the opening scene, we are reintroduced to our gang of survivors in a lengthy opener that seems to be the show runner's way of saying "Hey. You didn't like all the talking in season two? Well, here is a bunch of zombie kills, manic storming through a house, and panicked survivors that don't say a single word to each other. Happy?" While I never said I didn't want any talking, but I will say that yes, I was happy to get right to the action.

Because let's be honest. We know these characters. We understand their backgrounds. We have been through some pretty deep situations with them. Let's move this story and series along. Let's get to some new locations with new conflicts and see what kind of entertainment we can get.

And in the season three opener, titled "Seed," we are given plenty of progression. We have skipped the winter months that surely was a slow series of movements in cold weather from brief location to brief location. We see that Lori is now very pregnant and her baby could be coming within the first few episodes. And we finally come upon the groups next big test: a giant prison that would ensure food, medicine, and ammunition, but will take a great effort to fortify and overtake.

So let's get to the prison raid. First off, it was definitely the bloody, violent, and brutal slaughter that we expected when we saw the prison looming in the distance at the end of season two. But I have a couple of issues as far as logic and the reality of the world this show is set in.

If you are a group of survivors that is low on ammo, as almost every group of survivors always are, why wouldn't you just pound the gate for a while and have the zombies come to you? Yes, I understand there was an open gate that would allow even more walkers to enter the grounds of the prison, but wouldn't you want to knock out the bulk of the death eaters with close kills with your knives, axes, and pipes? Once Rick gets the gate closed, the group fires into the yard killing at least a dozen more zombies. That is a dozen plus bullets that you lose for your raid into the prison because you wanted to take them out the easy way from the guard towers. It just isn't smart at all.

To read the rest of the review (IMDb form too short) visit: http://custodianfilmcritic.com/the- walking-dead-3-1-seed/
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