Max Payne (2001 Video Game)
The best piece of art to grace any console
26 December 2008
Warning: Spoilers
Possible spoilers.

Max Payne is storytelling at its finest. At it's heart the story is noir for anyone who knows anything about the genre. Max is no hero, he doesn't have morals or codes, as he said he didn't ask for this crap everything had been reduced to a singular course, him the gun and the crook.

After losing his family to the hands of some junkies high on a new designer drug valkyr (V) Max becomes a shell. A recluse of his past self motivated only thru finding some clue to lead him closer to the answers he's seeking. Three years after their deaths during the worst winter storm in New York history he finally gets a break in the case. He goes undercover and infiltrates the worst mafia family in New York. Closer to the clues then ever Max meets up with his partner DEA special agent Alex Balder, whom is murdered by an unknown perpetrator leaving Max to take the fall. With his cover blown the mob is now out for his blood, and after taking the fall for Alex's death Max also has New York's finest on his tale.

So is the set up for Max Payne, and many twists and turns ensue and throughout the game it seems there is no one Max can trust. With dialog and narration laced highly in good old poetic noir prose, sequences of violence, and some of the most artistic ideas in cinema, novels, or art itself Max Payne stands above all competitors with art, story, character, emotion, and just about everything else. The game that proved video games aren't just mindless violence with no story still holds strong today, it's just too bad the film counterpart couldn't reach the status of the game.
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