Dragon's Lair (1983 Video Game)
3/10
Technically impressive... and bordering on unplayable
4 August 2007
Disclaimers; I didn't play Dragon's Lair when it first came out (although I'm theoretically old enough to). Secondly, I'm judging this from the Interactive DVD version.

Yes, by the standards of the time, Dragon's Lair is pretty. I even remember seeing an Amiga conversion of Space Ace in the late 1980s and being incredibly impressed. But is Dragon's Lair a good game or not? By today's standards, absolutely not. So we should make allowances for when it came out right? Er, no. There are games like "Asteroids" that stand up incredibly well today because they're so playable. And then there are games like Dragon's Lair.

Although I never played it at the time, I imagine I'd have been as impressed as anyone else- if not more- by its beautiful graphics. But let's be honest; that's about all it has. Dragon's Lair's appeal was always style over substance. (It's no surprise that the Amiga conversion that so impressed me was lambasted for its lack of playability.)

Yes, the animation is quite nice (although I wouldn't describe it as outstanding). However, if Laserdisc/FMV games were so great, ask yourself why they never took off and dominated the market in the way that Bluth predicted they would? The answer is they generally have horrible playability, reliant on figuring out the correct (fixed) set of actions at the correct time, and generally being quite frustrating to play. Well, this sums up Dragon's Lair perfectly.

It's often not clear what to do, and getting past the scenes is more a question of figuring out (or guessing) what to do and memorising it. This is horribly frustrating.

There's no plot as such in Dragon's Lair, just a bunch of hazardous scenes in which our hero dies, dies and dies again. The animation clips are generally short and abrupt, almost too short to be even watchable. At least it doesn't have the incredibly bad acting of live action FMV games...

I salute Dragon's Lair for doing something technically innovative at the time, and as I said I can understand why people liked it back then. However as a game, it's bordering on unplayable, and I suspect that this was always the case. It's an insult to the truly classic video games to excuse Dragons Lair's shortcomings as a product of their time. They're not; they're a product of style over substance.
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