Trespasser (1998 Video Game)
8/10
To much to deal with
17 November 2006
Steven Spielberg (who is a bit of a computer-game geek)one day got the brilliant idea to making a PC game, based on his 2. Great Jurassic Park movie. But he told his company Dreamworks that the game needed to be good! The dinosaurs in it should move like they did in his movies, react to object and each other, they should be able to fight each other, and be affected to realistic gravity (never before seen back then). The game also needed to be called Trespasser. The programmers worked on Trespasser for about twice the time, a PC game normally took to finish. When the game finally finished, it was as many had feared. Steven's dream game was simply impossible to fully complete, although there was beautiful nature and detailed sound effects, the game just did not work well. The dino's should have been smart and realistic, but because of all the things Steven wanted them to do, they seemed stupid as..(biip)..: They tripped over their own feet every 5th step they took, they ran into walls, and suddenly ignored you. All the things in the game that should have been bigger and better than other games was not done right, Dreamworks simply did not have the technology to create it fully. So the game did not sell very well... BUT! The many steps forward Dreamworks had made in the process, opened doors to whole new opportunities that others could use, Dreamworks had actually helped others make better games. Many game creators has since then given Dreamworks the credit for their own work, and has explained how Trespasser helped them achieve better games. So even though Trespasser was a failure, Steven once again showed that he could push technology a little further, only this time, almost nobody knew.

(8/10 for a boring but revolutionary game)
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