Resident Evil: Revelations (2012 Video Game)
8/10
Evil takes a new form
25 March 2024
This installment in the Resident Evil video game series takes place between games Resident Evil 4 (2005) and Resident Evil 5 (2009), the fourth game being one of my favorites in the series and the fifth game being good just not as good; after playing the game Resident Evil: Revelations (2012), I can say this is a well-done addition to the series, and better than the fifth game. I had a fun time playing the game Resident Evil: Revelations (2012), it takes two great games, the first Resident Evil game and Resident Evil 4 (2005), and combines them together making a game with a creepy setting, well-done gameplay mechanics and graphics, familiar and new playable characters, and an investing enough story; though knowing what button to press can be easy to understand, but since I played with a controller, I would accidentally press the wrong button when trying to use a weapon or item, along with an occasional cutscene that is not needed.

You mainly play as Jill Valentine and occasionally her partner Parker Luciani looking around the ship for Chris Redfield and his partner Jessica, I like playing as Jill again because she has been a well-developed character through the games that makes her more of a likable character; I also liked her partner Parker who was also a likable character and has a backstory that involves an outbreak in a more modern city, but also Jill and Parker worked well together. The other character you will also be able to play as the character Chris Redfield in a couple of episodes/chapters with him trying to find Jill and Parker, and his partner Jessica who has a backstory of her own that is revealed later in the game; both Jill and Chris work for the Bioterrorism Security Assessment Alliance checking out a ship infected with monsters, and I liked going back and forth playing each character to see their side of the story, along with learning backstory from a character and getting to play it out yourself as that character to see what happened to them during that time.

I like the setting on this ship because it did feel creepy with sudden appearances of virus monsters in several rooms or around many corners, and can creep you out when you hear noises or creepy voices when walking through hallways, solving puzzles, or trying find certain items; the graphics for the game is well-done and the over the shoulder camera angle is easy to use and makes it easier to look around the many areas you walk through. The gameplay mechanics are easy to use/figure out with there being an occasional control that can be a bit difficult, but overall, the mechanics are easy to use, and you can get through the game smoothly when you know what to do; for me, the game was easy to get through on the normal difficulty, so I finished the game in at least two days but it might take a while for you to complete depending on how long you take in the boss battles. Lastly, the game is split into twelve episodes with an unnecessary "previously on Resident Evil: Revelations" cutscene at the start of every episode, though this can be annoying to watch every time, but luckily you can skip them to save time.

I had quite a bit of fun playing Resident Evil: Revelations (2012) and being creeped out while playing it, with its likable characters, easy to use controls and gameplay mechanics, good looking graphics, a creepy setting on a ship, and an investing enough plot; this was a good game to tie in the fourth with the fifth game, and I will say this game is up there with the first Resident Evil game and the other game Resident Evil 4 (2005) on how much I had fun with it and liked it more than Resident Evil 5 (2009). I do recommend giving this game a playthrough if you are trying to play the Resident Evil games in chronological order, or if you just want a good horror survival game to play; I would go back and play this game again, and I'm glad this stays true to what the Resident Evil games are supposed to be when it comes to a fun and enjoyable horror survival game.
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