Quite flawed
22 June 2003
Rogue Leader was the first game I played for the Nintendo Gamecube. Sadly, it was a poor choice. I own the original Rogue Squadron and I really enjoy the game, so I figured this would be a great first rental. Right from the start though, I was disappointed.

Being new to the Gamecube, I hit the training mission. I figured I'd learn about all the cool abilities of the various crafts and how to best fight the Empire. Instead, I'm "treated" to a empty field with random training icons floating. Most are completely useless, such as "press A to fire. Good Job!!" A few are truly retarted. "You found a Jabba's Palace. GOOD JOB!!". If I had that computer tell me 'good job' just one more time... I would have thrown my controller down right then and there. So, annoyed, I quit and headed for the first mission...

Without any good explanation or reason, I'm suddenly fighting above the Death Star. Lasers are shooting everywhere, tie's are flying in every possible direction, and my wingmen are screaming at me for leadership. I liked it. I quickly pull up the targeting computer and take down a few ties. Then I order my wingmen to do the same, and set upon the mission's goals. It was a great mission, but random.

Next mission, I'm in an asteroid field. How on earth did I get here? No. never mind... it looks gorgeous, who cares. I'm blasting stuff, having a unconvinced but good time. Sadly, this doesn't last until mission 3. By mission 3 I'm bored, the gorgeous graphics die down to just standard locations, and the missions are very tedious. By the later levels, it was so easy to mess up a small detail and have to start over I said forget it, no more.

  • Rirath_com
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