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Assassin's Creed (2007)
A very good game with a few big flaws
My best friends were always pestering me to try the "Assassin's Creed" games, but I would tell them every single time that I wasn't interested, mostly because I had no idea what they were about. So, on one of my last trips to my favorite game store (before it shut down), I saw the first game in the series on the shelf for $13.99, and I had the money, so I picked it up.
I'm glad I did.
First up, story. In this game, it has been discovered that the memories of past people are passed down as genes through their descendants, and an unnamed scientific organization has built a machine called the Animus, that it allows them to access these memories. The organization has kidnapped a man named Desmond Miles, a bartender who is a descendant of a Altaïr Ibn-La'Ahad, a member of the Assassins (a real-life eponymous group who existed at the time). On a mission, he violated all three tenets of the Assassin's Creed, and he is sent out on a mission to kill nine specific members of the Knights Templar to regain his honor. The organization won't let Desmond leave until they get the information they want from him, through the Animus. The story is well done. Altaïr's character develops, and many of the conversations that other characters have with him are deep and thought provoking. It manages to keep you playing.
Next, sound. The music (what little there is) is good and fits the situation when it's there, but is fairly forgettable and not outstanding. The sound effects are done better, but the sounds of the blades clashing together is loud and obnoxious. The voice acting is done very well. Everyone delivers a strong performance, and the voices fit for everyone.
Next, graphics. The landscapes tend to glow one color, and there is very little detail put into most characters (especially the Templars). Altaïr and Majd Addin are the best looking models in the game, but Altaïr simply carries a lot of gear, and Majd Addin has a simple pattern on his robe. However, the buildings and clothing that the characters wear are very accurate to the time, no matter where you are.
Finally, game play. Your goal for every target is simple: learn what you can about them by conducting three specific investigation types (interrogation, eavesdropping, or pickpocketing), get approval from the head Assassin in the city, then go and kill the target. There are a few things you can do along the way, which usually consist of the following: saving citizens from guards that are harassing them, climbing tall buildings known as viewpoints and surveying the environment to reveal parts of the map, and helping fellow Assassins in each city with a specific task. There is some variety in the side missions, and that is appreciated, but unfortunately, the game is so focused on the main objective and taking steps to accomplish. You feel like you're doing something wrong if you don't work towards the main goal the whole time. That being said, the assassination jobs are fairly straightforward, and are fun to play through. The control, however, is a bit stiff. The letter buttons are presented as being linked to a part of Altaïr's body; A for the legs, X for the right arm, B for the left arm, and Y for the head (these are Xbox controls, translate them for yourself if you have a PS3). However, it's a fancy way of saying that these buttons run, fight, and use Eagle Vision. Altaïr moves very stiffly on the ground, and every movement feels like it needs to be forced. Additionally, Eagle Vision can only be used you are standing still and at full sync. Because of this, you may get very, very frustrated within the first few hours of playing it (I got so mad, I was considering returning the game). However, stick with it. You will eventually become better and better at controlling Altaïr's movements, and by the end, he will move naturally. The free running element is done well and flows when done just right. Lastly, the stealth. This game employs a social stealth system that can make or break a mission. There are 5 stealth settings: Anonymous, Vanished, Vanishing, Unseen, and Exposed. Anonymous is what you (should) desire, at all times, as guards will not interfere with any of your actions at these time. If you are Exposed, you have committed a crime and the guards will attempt to kill you. Unseen means that they have lost sight of you, but are still on the hunt. Vanished and Vanishing can only be achieved by using a hiding spot, and the guards will not find you in either of these states. You can sit on benches, hide in roof gardens, or blend with scholars to hide. It's well done, but you can spend a long time in Exposed, because the guards are spaced all over the cities, so it can be hard to escape and go back to Anonymous status.
Lastly, the content. While the game is rated M, it's only because of blood and violence, and language; there is no gore whatsoever. Some of the kills that Altaïr can perform are somewhat brutal, such as kicking a man in the kneecap, and then stabbing them in the neck with a short sword. Blood emerges from the wound and dissipates into a red mist in the air. However, it disappears in less than a second, and the blood can be turned off entirely in the options menu. Overall, I really don't think it deserves the M rating. There is no gore, and blood can be removed entirely.
To end it, the story is great, the sound and graphics are okay, but the game play and controls are great if you can get past the stiffness. This is certainly not the best game I've ever played, but it is a great game regardless.
The Irate Gamer (2007)
It's watchable..... it's not enjoyable
The Irate Gamer gets a lot of hate on YouTube. For good reason. He blatantly rips off the AVGN, he isn't funny, and he tries to control every square inch of his channel and videos. But, it's watchable. It's not like the Bubsy cartoon pilot, where you wonder "Why am I doing this?" 10 seconds after you turn it on. No, "The Irate Gamer" is watchable and tolerable. That being said, he isn't enjoyable. There is a HUGE difference between, "enjoyable" and "watchable". "Watchable" means it doesn't kill you the moment you turn it on. "Enjoyable" means you find worth and happiness in it. Chris Bores' show is watchable, but it's not enjoyable. So, for those of you that think he makes a good show, fine. I won't disagree with you, because there are people who think he makes a good product. But, if you are like me, or if you're trying to find opinions on who is better, watch the AVGN instead of the Irate Hack, because if you are looking for laugh-out-loud moments, you won't find any with Chris Bores.
Tomb Raider (2013)
I want to wipe my memory.....................so I can do it again.
Oh. My. God.
This game.........is..........amazing.
I've been saying that since I beat it. It was truly one of the greatest games I have ever played, and deserves, in my opinion, perfect 10s across the board.
But what makes this game stand out from the rest? Let's take a look.
First up, story. This game is another reboot of the "Tomb Raider" franchise, once again changing the back story of the main character, Lara Croft. But this time, you get to actually experience the journey that morphs Lara from the nerdy brains girl into the nerdy brains+hardened warrior that the rest of the series builds on. Lara is on an expedition to the Dragon's Triangle when a storm destroys the boat and she is stranded on an island with the rest of the crew. She must survive against rabid animals, insane and violent natives, and the supernatural. I won't spoil everything, but I will say that the game makes you care about every character (with the exception of Reyes) and you somewhat understand where the villains are coming from (doesn't make you feel sorry for killing them, thought).
Next, sound. The music sounds like it was scored by John Williams. Every song feels like danger and suspense, or survival and hope. Each song also fits the situation it's in. For example, Lara finds herself trapped in a burning palace, and has to escape. The music is fast paced, and speeds up whenever Lara encounters a savage. The sound effects also sound real, like the weapons firing, explosions, or structures falling.
Up next, graphics. This game looks completely realistic, and more importantly, Lara looks like a real person instead of her Barbie-doll figure. The fire looks like real fire, the rusted buildings look like real rusted buildings, the blood looks like real blood, and the list goes on and on.
Finally, game play. I haven't played "Uncharted", so I don't know too much about that game, but a lot of people I know have compared this to game to "Uncharted". However, since I haven't played "Uncharted" I will not be comparing to that game. But, regardless, the game play has a very cinematic feel to it. Almost no HUD icons appear, and when they do, it's something you need, like an ammo counter. The puzzles were fairly challenging to me, and I needed my brother's help to solve a few. Combat feels flawless, as the controls allow for smooth aiming and precision head shots. There were a few firefights that felt like they were never going to end, but they are far and few between. The controls respond 100% of the time, so if you die, it's your fault.
The only real cautionary thing about this game is the rating. This is the first "Tomb Raider" game rated M for Mature, and it deserves it. There is violent combat, as every single gunshot causes blood spray, and the Solarii (the natives) groan (sometimes scream) in pain as they die. Lara can die by implosion, gunfire, being crushed, falling, any real violent way to die is included in this game. Probably the most memorable moment of gore in this game is a little more than halfway through, where Lara knocks out two guards, takes her bow back (all her weapons were taken), and she jumps off the rock bridge into the chasm below. She lands in a river of blood, surrounded by skulls and and tied-up corpses. As someone who can handle "Left 4 Dead"-level gore, that caused me to jerk my head back in shock. I still remember that few minutes more than any other part of the game. If bloody violence bothers you or unsettles you, be wary when you pick this game up.
To sum it all up, the story is great, the sound is fitting, the graphics are realistic, and the game play is near perfect. Just make sure you can handle the gore. I need to have my mind wiped, just so I can play it again, and feel it again.
You're still here? Why? Go get it!