Tremors 4 goes back to the original concept. There are no Shriekers or Ass-Blasters, just Graboids. Also, it's very much about a community keeping together. I was very fond of this idea until it occurred to me at the film's conclusion that the action scenes were too far apart and there aren't enough. Still, the film certainly is a worthy entry into this fun series. I enjoyed that the creators tried something the same yet very new. They could have gone further with it, but what do you expect from films that are given a relatively small yet modest budget.
One thing I was nervous about was Michael Gross being totally different. I liked his Burt character, and I knew he would probably come into this one as a wuss. Sure enough, he was. Fortunatly by the end of the film we realize how Hiram and Burt could be related. He becomes a mean gunman.
I also enjoyed the return to miniature and puppet/animatronic effects. There was too much CGI in Tremors 3, and it suffered. CGI in Tremors 4 was kept minimal.
Overall, it was a fun little film. It had some funny moments, and some great characters.
7/10
One thing I was nervous about was Michael Gross being totally different. I liked his Burt character, and I knew he would probably come into this one as a wuss. Sure enough, he was. Fortunatly by the end of the film we realize how Hiram and Burt could be related. He becomes a mean gunman.
I also enjoyed the return to miniature and puppet/animatronic effects. There was too much CGI in Tremors 3, and it suffered. CGI in Tremors 4 was kept minimal.
Overall, it was a fun little film. It had some funny moments, and some great characters.
7/10
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