World Snooker Championship 2007 (2007 Video Game)
Full Cast & Crew
Directed by
Deborah Jones | ... | (co-director: Blade Interactive Studios) (as Debbie Jones) |
Peter Jones | ... | (co-director: Blade Interactive Studios) |
Cast
Steve Davis | ... | Commentator (voice) | |
John Parrott | ... | Commentator (voice) | |
John Virgo | ... | Commentator (voice) |
Produced by
John Hastie | ... | production: Blade Interactive Studios |
Jon Oldham | ... | production: Blade Interactive Studios |
Production Management
Andrew Brennand | ... | head of studio: Sega Europe |
Art Department
Stuart Bayley | ... | concept art: Blade Interactive Studios |
Jason Clowes | ... | character artwork: Blade Interactive Studios (as Jason Swift Clowes) |
Pete Daniels | ... | technical art lead: Blade Interactive Studios |
Jody Gallagher | ... | character artwork: Blade Interactive Studios |
Chris Giannakopoulos | ... | location artwork: Blade Interactive Studios |
Peter Gomer | ... | design: Blade Interactive Studios |
Rob Hewson | ... | design: Blade Interactive Studios |
Bob Hickey | ... | character artwork: Blade Interactive Studios |
Stephen Molyneaux | ... | character artwork: Blade Interactive Studios |
Mike Northeast | ... | design: Blade Interactive Studios |
Jon Oldham | ... | design: Blade Interactive Studios (as Jon Oldham-Malcolm) |
Chris Parry | ... | design: Blade Interactive Studios |
Gary Switzer | ... | lead artist: Blade Interactive Studios / location artwork: Blade Interactive Studios |
Visual Effects by
Stuart Bayley | ... | front end: Blade Interactive Studios |
Jake Gartland | ... | additional physics: Blade Interactive Studios |
Gary Leach | ... | 3d engine: Blade Interactive Studios |
Huw Lloyd | ... | 3d engine: Blade Interactive Studios / maths and physics engine: Blade Interactive Studios |
Camera and Electrical Department
Pete Daniels | ... | cameras: Blade Interactive Studios |
Ming Tregonning | ... | cameras: Blade Interactive Studios |
Animation Department
Pete Daniels | ... | character animation: Blade Interactive Studios |
Bob Hickey | ... | character animation: Blade Interactive Studios / facial animation: Blade Interactive Studios |
Zane Whittingham | ... | character animation: Blade Interactive Studios |
Additional Crew
Emeka Agu | ... | tester: Sega Europe |
Mohammed Ajaib | ... | standard coordinator: Sega Europe |
Shiva Allari | ... | standard technician: Sega Europe |
Justin Amore | ... | assistant standard coordinator: Sega Europe |
Marlon Andall | ... | tester: Sega Europe |
Deanne Anderson | ... | tester: Sega Europe |
Stuart Arrowsmith | ... | qa supervisor: Sega Europe |
Ezzet-Charbel Baccache | ... | assistant lead tester: Sega Europe |
Jamie Bailey | ... | tester: Sega Europe |
Sam Berhan | ... | tester: Sega Europe |
Roy Boateng | ... | mastering group: Sega Europe |
Wayne Campbell | ... | tester: Sega Europe |
Mark Cant | ... | tester: Sega Europe |
Benjamin Carvell | ... | tester: Sega Europe |
Patrick Connor | ... | main game code: Blade Interactive Studios / tech team: Blade Interactive Studios |
Mark Cook | ... | brand manager: Sega Europe |
Melissa Da Costa | ... | tester: Sega Europe |
Lynn Daniel | ... | European pr manager: Sega Europe |
Pete Daniels | ... | FMVs: Blade Interactive Studios / motion capture: Blade Interactive Studios |
Nelson De Gouveia | ... | lead tester: Sega Europe |
Nick Dearing | ... | tester: Sega Europe |
Xiuqin Deng | ... | tester: Sega Europe |
Adam Dobson | ... | main game code: Blade Interactive Studios |
Gary Dunn | ... | development director: Sega Europe |
Matt Eyre | ... | brand manager: Sega Europe |
Jake Gartland | ... | neutral network ai: Blade Interactive Studios |
Barnaby Gillett | ... | tester: Sega Europe |
Andrew Glass | ... | tester: Sega Europe |
Peter Gomer | ... | qa: Blade Interactive Studios |
Vincent Gorgan | ... | tester: Sega Europe |
Alison Gould | ... | director of international sales: Sega Europe |
Marlon Grant | ... | qa supervisor: Sega Europe |
Kerry Hance | ... | tester: Sega Europe |
Nathan Hanson | ... | tester: Sega Europe |
Ali Hassan | ... | standard technician: Sega Europe |
Mike Hayes | ... | coo: Sega Europe |
John Hegarty | ... | mastering group: Sega Europe |
Lee Heir | ... | tester: Sega Europe |
Rob Hewson | ... | qa: Blade Interactive Studios |
Lee Howarth | ... | frontend code: Blade Interactive Studios / main game code: Blade Interactive Studios |
Alex Humphries | ... | assistant lead tester: Sega Europe |
Yusuf Ibrahim | ... | tester: Sega Europe |
Mark Jackson | ... | tester: Sega Europe |
Alison Kemp | ... | administration: Blade Interactive Studios |
Paul Kershaw | ... | tester: Sega Europe |
Tom Kikuchi | ... | tester: Sega Europe |
Gary Knight | ... | director of marketing: Sega Europe |
Nicky Kotze | ... | standard technician: Sega Europe |
Mark Le Breton | ... | head of development services: Sega Europe |
Gary Leach | ... | development manager: Blade Interactive Studios / main game code: Blade Interactive Studios / tech team: Blade Interactive Studios |
Peter Leung | ... | standard technician: Sega Europe |
Kevin Longair | ... | frontend code: Blade Interactive Studios / main game code: Blade Interactive Studios |
Paul Lopez | ... | tester: Sega Europe |
Stephen Malcolm | ... | tester: Sega Europe |
Tariq Malik | ... | tester: Sega Europe |
Stefan McGarry | ... | UK pr manager: Sega Europe |
Matthew Millington | ... | main game code: Blade Interactive Studios |
Mike Northeast | ... | qa: Blade Interactive Studios |
John Ogden | ... | frontend code: Blade Interactive Studios / main game code: Blade Interactive Studios / tech team: Blade Interactive Studios (as John C. Ogden) |
Sam Ogunwe | ... | tester: Sega Europe |
Jon Oldham | ... | motion capture actor: Blade Interactive Studios (as John Oldham-Malcolm) / qa: Blade Interactive Studios (as Jon Oldham-Malcolm) |
Adriano Papiro | ... | tester: Sega Europe |
Chris Parry | ... | qa: Blade Interactive Studios |
Dershan Patel | ... | tester: Sega Europe |
Jigar Patel | ... | mastering group: Sega Europe |
Rimal Patel | ... | main game code: Blade Interactive Studios |
Sandeep Patel | ... | tester: Sega Europe |
Qasim Rajah | ... | tester: Sega Europe |
Chris Robinson | ... | tester: Sega Europe |
Caroline Searle | ... | purchasing manager: Sega Europe |
Paul Sedgmore | ... | tester: Sega Europe |
Justin Shehata | ... | assistant lead tester: Sega Europe |
James Shephard | ... | frontend code: Blade Interactive Studios / main game code: Blade Interactive Studios |
Mark Simmons | ... | head of operations: Sega Europe |
Simon Ta | ... | tester: Sega Europe |
Luke Tarasek | ... | assistant lead tester: Sega Europe |
Ming Tregonning | ... | frontend code: Blade Interactive Studios / main game code: Blade Interactive Studios |
Chi Hao Tsang | ... | tester: Sega Europe |
Naoya Tsurumi | ... | ceo: Sega of America and Europe |
Dave Tyler | ... | tester: Sega Europe |
Imonena Mo Unude | ... | tester: Sega Europe (as Imonena Unude) |
Anthony Vallance | ... | main game code: Blade Interactive Studios |
Cornell Walker | ... | tester: Sega Europe |
Rian Walters | ... | main game code: Blade Interactive Studios |
Alison Warfield | ... | studio manager of creative services: Sega Europe |
Kimberley Webster | ... | 2007 pool commentary additions: Blade Interactive Studios |
Zane Whittingham | ... | FMVs: Blade Interactive Studios |
Robert Williamson | ... | tester: Sega Europe |
Mark Woodhouse | ... | tester: Sega Europe |
Matthew Woodley | ... | creative director: Sega Europe |
Tom Woods | ... | tester: Sega Europe |
Aaron Wright | ... | standard technician: Sega Europe |
Thanks
David Higgins | ... | special thanks |
Wayne MacDonald | ... | special thanks |
Justyn Mclean | ... | special thanks (as Justyn McLean) |
David Milmine | ... | special thanks |