Official Videogame tie in for the 2006 Fifa World Cup.Official Videogame tie in for the 2006 Fifa World Cup.Official Videogame tie in for the 2006 Fifa World Cup.
- Nominated for 2 BAFTA Awards
- 2 nominations total
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Did you know
- ConnectionsFollowed by 2010 FIFA World Cup: South Africa (2010)
- SoundtracksNarama
Written by Darren Tate, Mory Kante.
Performed by "DT8 Project feat. Mory Kante"
Produced @ ASL Studios London.
Vocals recorded at Mory Kante Studios in Paris (F).
Published by Mondo Music Publishing Ltd / Copyright Control.
Licensed to Electronic Arts courtesy of Mondo Records Ltd 2006
Featured review
Head(butt) and Shoulders.
A couple of weeks back, I reviewed the Gamecube's "2002 Fifa World Cup" game and, inspired by that trip down memory lane, I decided to take a look at the version released 4 years later to see what had changed. From a personal standpoint, by 2006 I am working full time, as opposed to 2002 when I was still at university. That fact, along with the European kick off times meant that I watched much more of this tournament in the pub after work, so I do have fond (if occasionally foggy) memories about this one.
The game, feels a lot more like todays Fifa that the 2002 version did. Gone are the arcade elements, the fire behind the shots and the curved passes and instead is a much closer to simulation feel. Graphically, it's a big step up. I played as England this time and all of the team were identifiable from the in game versions of themselves. The game flows much better than four years previously and the through ball is there to make off the ball runs much more deadly. It feels much more like a game of football does. It's slower than the last one, but again, this only adds to the realism and the camera is actually able to keep up.
Away from the actual match though, the game presentation, menu's and options feel much more current. There are actual music tracks playing, from a selection of around twenty real bands from around the world, there is an unlockable store of additionally shirts, balls, boots and other options - using the ingame currency, which is a feature that still exists in the game today. Commentary wise, Andy Townsend is a bit of a disappointment (as I say, it's much more realistic!) - and though I only played two games I think I ran through all of the banter they had available "England have not won the world cup in 40 years, could this be the time?". No.
As before it was nice to have a bit of a blast of something different, but I'm not sure that I'll be back to it, over the latest version, any time soon.
Update - I recently dug out my copy of the Xbox 360 version of the same game. Compared to the Gamecube version it's really not that much of a visual step up. You can tell who the people are in the close up replays, but during the actual game it's not really possible. Gameplay wise it seemed much harder to tackle, fairly anyway. It seemed easier to just stumble alongside and wait for the ball to bounce the right way or dive in like Kevin Muscat at every opportunity. As with the Gamecube version, it was an interesting blast of history, but I'll not be back anytime soon.
The game, feels a lot more like todays Fifa that the 2002 version did. Gone are the arcade elements, the fire behind the shots and the curved passes and instead is a much closer to simulation feel. Graphically, it's a big step up. I played as England this time and all of the team were identifiable from the in game versions of themselves. The game flows much better than four years previously and the through ball is there to make off the ball runs much more deadly. It feels much more like a game of football does. It's slower than the last one, but again, this only adds to the realism and the camera is actually able to keep up.
Away from the actual match though, the game presentation, menu's and options feel much more current. There are actual music tracks playing, from a selection of around twenty real bands from around the world, there is an unlockable store of additionally shirts, balls, boots and other options - using the ingame currency, which is a feature that still exists in the game today. Commentary wise, Andy Townsend is a bit of a disappointment (as I say, it's much more realistic!) - and though I only played two games I think I ran through all of the banter they had available "England have not won the world cup in 40 years, could this be the time?". No.
As before it was nice to have a bit of a blast of something different, but I'm not sure that I'll be back to it, over the latest version, any time soon.
Update - I recently dug out my copy of the Xbox 360 version of the same game. Compared to the Gamecube version it's really not that much of a visual step up. You can tell who the people are in the close up replays, but during the actual game it's not really possible. Gameplay wise it seemed much harder to tackle, fairly anyway. It seemed easier to just stumble alongside and wait for the ball to bounce the right way or dive in like Kevin Muscat at every opportunity. As with the Gamecube version, it was an interesting blast of history, but I'll not be back anytime soon.
- southdavid
- Sep 9, 2019
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