Writing Credits (in alphabetical order)
Jason Wilson | ... | (preliminary script) |
Cast (in credits order)
Jason Wilson | ... | Sir Daniel Fortesque (voice) | |
Luis Soto | ... | Ravenhooves the Archer (voice) | |
Paul Darrow | ... | Zarok (voice) | |
Harry Dickman | ... | Gargoyles (voice) | |
Christopher Kent | ... | The Town Mayor (voice) | |
Helen Lederer | ... | Miami Shongama (voice) | |
Rest of cast listed alphabetically: | |||
Tom Oswald | ... | Additional voice | |
Jason Riley | ... | Additional voice | |
Helen Smith | ... | Megwynn Maelstrom |
Produced by
John Roberts | ... | executive producer |
Fred Seibert | ... | executive producer |
Chris Sorrell | ... | producer |
Music by
Paul Arnold | ||
Andrew Barnabas |
Art Department
Jason Wilson | ... | art designer |
Sound Department
Paul Arnold | ... | sound effects |
William Bell | ... | sound effects |
Martin Pond | ... | dialogue script |
Gary Richards | ... | sound effects |
Visual Effects by
Jason Riley | ... | visual presenter |
Animation Department
Nina Kristensen | ... | additional character animator |
Mike Philbin | ... | additional character animator |
Mitch Phillips | ... | character animator |
Editorial Department
Tom Oswald | ... | video post-production |
Music Department
Paul Arnold | ... | original soundtrack |
Dick DeBenedictis | ... | composer: additional music (uncredited) |
Additional Crew
Chris Ansell | ... | marketing product manager |
Steve Archer | ... | head of internal testing |
Dean Ashton | ... | additional programmer / technology programmer |
Sam Baker | ... | main programmer |
Mike Ball | ... | technology manager |
Andrew Barnabas | ... | speech post-production |
William Bell | ... | language implementation |
Dominic Berzins | ... | quality assurance |
Tony Bourne | ... | quality assurance manager |
Richard Bunn | ... | quality assurance |
Dave Burke | ... | quality assurance |
James Busby | ... | main programmer |
Calvin T. Camel | ... | development support team |
John Cassidy | ... | quality assurance |
Tim Class | ... | additional programmer |
Ian Cunliffe | ... | quality assurance |
John Diamonon | ... | creative services & marketing |
Paul Donovan | ... | main programmer |
Lucie Dupoirieux | ... | localisation tester |
Ian Elsey | ... | technology programmer |
Jason Evans | ... | additional level modeller |
Anthony Gill | ... | quality assurance |
Stuart Harvey | ... | quality assurance |
Dave Holloway | ... | quality assurance |
Matt Johnson | ... | main programmer / technology programmer |
Martin Kift | ... | technology programmer |
Nina Kristensen | ... | level modeler |
Katie Lea | ... | development assistant / mapping |
Christa Leonards | ... | localisation tester |
Sarah-Louise Lloyd | ... | quality assurance |
Andy Macoy | ... | quality assurance |
Ana Maria | ... | localisation tester |
Andrea Masneri | ... | localisation tester |
Jim McCabe | ... | quality assurance |
Ian McEvoy | ... | quality assurance |
Peter Murphy | ... | audio/video manager |
Susana Olga | ... | localisation tester |
Andrew Ostler | ... | technology programmer |
Mike Philbin | ... | level modeler |
Mitch Phillips | ... | texture artist |
Derek Pollard | ... | additional programmer |
Lindsay Pollard | ... | additional mapping |
Julian Rex | ... | technology programmer |
Gary Richards | ... | language implementation |
Jason Riley | ... | additional level modeller / rendered sequences / texture artist |
Ian Saunter | ... | set manager |
Claudia Schuldt | ... | localisation tester |
Dan Smith | ... | quality assurance |
Chris Sorrell | ... | direction / game concept / main programmer |
Alex Sulman | ... | quality assurance |
Ed Valiente | ... | localisation tester |
Jason Wilson | ... | game designer / texture artist |
Thanks
Mike Fleming | ... | special thanks |
Gil Jaysmith | ... | special thanks |