The “graphics don’t matter” argument always makes me a little sad. Though there is some truth in that stance, it is often triggered by the views of those who overvalue raw gaming visuals or otherwise believe games can’t be great if they don’t have top-of-the-line graphics. Perhaps a game doesn’t need incredible graphics to be great but incredible graphics certainly have the power to elevate or define tremendous experiences. They are a vital component of the evolution of the medium.
For as memorable as the most stunning video games often are, it can be remarkably easy to lose track of the milestone advancements that got us from Pong to Red Dead Redemption 2. While it would take more space than I have here to give all those milestone advancements their due, these are 15 of the most notable games that revolutionized video game graphics.
Space Invaders (1978)
This article has to start somewhere,...
For as memorable as the most stunning video games often are, it can be remarkably easy to lose track of the milestone advancements that got us from Pong to Red Dead Redemption 2. While it would take more space than I have here to give all those milestone advancements their due, these are 15 of the most notable games that revolutionized video game graphics.
Space Invaders (1978)
This article has to start somewhere,...
- 2/8/2024
- by Matthew Byrd
- Den of Geek
Episode 4 of "Ahsoka" delivers an interesting battle match-up between two characters who both occupy gray areas in "Star Wars" lore: Sabine Wren, a Mandalorian with Jedi training who wields a lightsaber, and Shin Hati, a character also trained in the Jedi arts who is (to paraphrase Britney Spears) not a Jedi, but not yet a Sith. Both were trained by masters who used to be Jedi, but have since turned away from the Order.
Although this isn't a straightforward Jedi vs. Mandalorian fight, it does echo the history of Mandalorians and Jedi as longtime foes. In fact, if the Mandalorians had never clashed with the Jedi in the first place, they wouldn't be the badass, beskar-steel-clad space daddies that we've come to know them as. Dave Filoni, the showrunner behind "Ahsoka," "Star Wars: The Clone Wars" and "Star Wars Rebels," explained to ComicBook.com in 2017 that "their weapons, their arsenal, their...
Although this isn't a straightforward Jedi vs. Mandalorian fight, it does echo the history of Mandalorians and Jedi as longtime foes. In fact, if the Mandalorians had never clashed with the Jedi in the first place, they wouldn't be the badass, beskar-steel-clad space daddies that we've come to know them as. Dave Filoni, the showrunner behind "Ahsoka," "Star Wars: The Clone Wars" and "Star Wars Rebels," explained to ComicBook.com in 2017 that "their weapons, their arsenal, their...
- 9/6/2023
- by Hannah Shaw-Williams
- Slash Film
Before the days of in-depth single-player campaigns and cinematic storytelling, nearly every videogame shared the same basic premise: survive as long as you can. From Pong to Missile Command, most early gaming experiences weren’t about concluding story-arcs or even defeating a final boss, they simply tasked players with trying their best at a certain task until they met with an inevitable defeat – our natural instinct to persevere and earn high score bragging rights is what made that journey satisfying.
That’s why I find it curious that survival games as a genre only really took off during the mid 2010s after the success of titles like Minecraft and Day Z. While this was likely due to rapidly advancing technology allowing for more complex mechanics that could better simulate real world survival, you’ve got to admit that there’s no better universal motivator than being forced to find shelter...
That’s why I find it curious that survival games as a genre only really took off during the mid 2010s after the success of titles like Minecraft and Day Z. While this was likely due to rapidly advancing technology allowing for more complex mechanics that could better simulate real world survival, you’ve got to admit that there’s no better universal motivator than being forced to find shelter...
- 4/25/2023
- by Luiz H. C.
- bloody-disgusting.com
Atari has signed with APA for representation, Variety has learned exclusively.
The pioneering video game company will work with APA to develop projects around its best known IP in the live-action, animation, and non-scripted film and television spaces.
Atari celebrated its 50th anniversary in 2022. The company’s most well-known games include classics like “Pong,” “Asteroids,” “Centipede,” and “Missile Command.” Its games are available on PC, console, and mobile platforms. In addition to games, Atari’s core businesses also include consumer hardware, licensing, and Web3.
“Atari is dedicated to honoring the legacy of the brand, while building upon our decade’s long history of success,” said Atari CEO Wade Rosen. “We are thrilled to bring APA onto our team to help us expand our association with fun in gaming for generations to come.”
Rosen was named CEO of Atari in April 2021. During his tenure, the company has refocused on premium game development and publishing,...
The pioneering video game company will work with APA to develop projects around its best known IP in the live-action, animation, and non-scripted film and television spaces.
Atari celebrated its 50th anniversary in 2022. The company’s most well-known games include classics like “Pong,” “Asteroids,” “Centipede,” and “Missile Command.” Its games are available on PC, console, and mobile platforms. In addition to games, Atari’s core businesses also include consumer hardware, licensing, and Web3.
“Atari is dedicated to honoring the legacy of the brand, while building upon our decade’s long history of success,” said Atari CEO Wade Rosen. “We are thrilled to bring APA onto our team to help us expand our association with fun in gaming for generations to come.”
Rosen was named CEO of Atari in April 2021. During his tenure, the company has refocused on premium game development and publishing,...
- 2/21/2023
- by Joe Otterson
- Variety Film + TV
Making hits isn’t Post Malone’s only talent. The singer is also a world-class beer pong player, and now he’s inviting fans to go pro with his World Pong League Game set.
Available now on Amazon, the World Pong League Game includes 22 reusable plastic cups, six ping pong balls, and an electric shot clock (which is also disguised as a plastic cup) — all of which feature World Pong League branding. Best of all, the electric shot clock has recorded commentary phrases from Malone, like “dunk it! You won’t,...
Available now on Amazon, the World Pong League Game includes 22 reusable plastic cups, six ping pong balls, and an electric shot clock (which is also disguised as a plastic cup) — all of which feature World Pong League branding. Best of all, the electric shot clock has recorded commentary phrases from Malone, like “dunk it! You won’t,...
- 8/23/2022
- by Oscar Hartzog
- Rollingstone.com
Stream of the Day: 10 Years After ‘Tron: Legacy,’ the Original Film Explains Why a Sequel Was Doomed
With readers turning to their home viewing options more than ever, this daily feature provides one new movie each day worth checking out on a major streaming platform.
When Steven Lisberger first conceived of what would become his 1982 film “Tron,” the fledgling filmmaker had a startling vision of the future: an animated feature that could explore the world of early video games like “Pong” in the kind of detail not yet available for live-action moviemaking. With producing partner Donald Kushner — with whom he’d made the 90-minute Olympics-themed animated feature “Animalympics” — Lisberger set up an animation shop to bring “Tron” to fruition. However, they eventually decided to explore the story through a blend of live-action footage and computer animated sequences.
It wasn’t exactly an appealing idea to the studio system, because Lisberger and Kushner weren’t just angling to create a new cinematic world from scratch; they also wanted...
When Steven Lisberger first conceived of what would become his 1982 film “Tron,” the fledgling filmmaker had a startling vision of the future: an animated feature that could explore the world of early video games like “Pong” in the kind of detail not yet available for live-action moviemaking. With producing partner Donald Kushner — with whom he’d made the 90-minute Olympics-themed animated feature “Animalympics” — Lisberger set up an animation shop to bring “Tron” to fruition. However, they eventually decided to explore the story through a blend of live-action footage and computer animated sequences.
It wasn’t exactly an appealing idea to the studio system, because Lisberger and Kushner weren’t just angling to create a new cinematic world from scratch; they also wanted...
- 6/29/2020
- by Kate Erbland
- Indiewire
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