Transported to the Slavic land of Mordavia, the hero must banish the darkness taking over the valley and prevent the summoning of a terrible demon into the world.Transported to the Slavic land of Mordavia, the hero must banish the darkness taking over the valley and prevent the summoning of a terrible demon into the world.Transported to the Slavic land of Mordavia, the hero must banish the darkness taking over the valley and prevent the summoning of a terrible demon into the world.
John Rhys-Davies
- Narrator
- (voice)
Jennifer Hale
- Katrina
- (voice)
Jeff Bennett
- Ad Avis
- (voice)
- …
Cathianne Blore
- Anna
- (voice)
Hamilton Camp
- Lorre Petrovich
- (voice)
- …
Cam Clarke
- Domovoi
- (voice)
- …
Jim Cummings
- Boris Stovich
- (voice)
- …
Bill Farmer
- Leshy
- (voice)
Joan Gerber
- Gypsy Magda
- (voice)
Jess Harnell
- Franz
- (voice)
Mitzi McCall
- Bella Markarov
- (voice)
Diane Pershing
- Erana
- (voice)
- …
Stu Rosen
- Yuri Markarov
- (voice)
Susan Silo
- Baba Yaga
- (voice)
- …
Russi Taylor
- Tanya Markarov
- (voice)
- Directors
- Writers
- All cast & crew
- Production, box office & more at IMDbPro
Storyline
Did you know
- TriviaOnly the Paladin can help the Rusalka. The Fighter, Wizard and Thief may befriend her, but cannot free her spirit.
- GoofsIn the barrow of one of the Wraiths, the Fighter can find a battle ax to replace the sword he carries. However, the image of the sword in the inventory does not change to ax after the Fighter takes it into possession, although when clicking the "eye" icon on it - it is described as an ax.
- ConnectionsFollowed by Quest for Glory V: Dragon Fire (1998)
Featured review
Best game in the series
I've lost track of how many times I've played the Quest for Glory series. I think it's a nearly perfect blend of puzzle-solving, monster-slaying, silly jokes, and "fantasized" mythology from a wide array of different cultures. It's a shame that Sierra no longer makes products like this.
"Shadows of Darkness" is, by a narrow margin, the best game of the bunch. It takes place in Mordavia, a fictional land patterned after Transylvania. As you might guess, the setting has all sorts of fun and creepy Gothic trappings - werewolves, vampires, graveyards, mysterious castles, etc. Game creators Lori and Cori Cole did a good job blending these horror elements with more traditional fantasy fare.
Unusually for a computer game, the characterization is a highlight. The people of Mordavia initially start out being suspicious of you (the hero), but their attitudes soften as you perform various good deeds. In another pretty unique twist, the villain is actually quite sympathetic and has a complex set of motivations.
The game is somewhat infamous for having lots of "bugs," a problem you'll see mentioned in pretty much every review. While I'd agree that the DOS version was problematic, once I got the CD-ROM version (also available on the "Quest for Glory Anthology"), I never really had a major problem with bugs or crashes. I've managed to play the game as every character type available - Fighter, Wizard, Thief, and Paladin - without encountering any sort of technical problems to really stop me. So I'm tempted to say that the game's bugginess is exaggerated, though it's obviously a flawed product on the programming side.
Writing-wise, however, it's awesome. I should like to point out that the best character type to play is the Paladin - he gets a number of great side-quests, some of which involve helping characters in ways that are actually somewhat moving (if you can indeed be moved by the fates of pixel-people!) It's almost funny that the Paladin is so good, because in the preceding entry in the series, his noble powers were depicted as something of a joke...
Other high points include a pretty exciting combat system and a cool music score (if you can tolerate old-style midi). The graphics are dated but attractive in their own way; I actually prefer static VGA backgrounds to the more fluid, ugly polygon-filled environments that dominate modern games. But maybe I'm just a Luddite...
Yep - I'm a fan of this one, all right! Monsters, magic, and a cool vampire chick equals a classic in my book.
"Shadows of Darkness" is, by a narrow margin, the best game of the bunch. It takes place in Mordavia, a fictional land patterned after Transylvania. As you might guess, the setting has all sorts of fun and creepy Gothic trappings - werewolves, vampires, graveyards, mysterious castles, etc. Game creators Lori and Cori Cole did a good job blending these horror elements with more traditional fantasy fare.
Unusually for a computer game, the characterization is a highlight. The people of Mordavia initially start out being suspicious of you (the hero), but their attitudes soften as you perform various good deeds. In another pretty unique twist, the villain is actually quite sympathetic and has a complex set of motivations.
The game is somewhat infamous for having lots of "bugs," a problem you'll see mentioned in pretty much every review. While I'd agree that the DOS version was problematic, once I got the CD-ROM version (also available on the "Quest for Glory Anthology"), I never really had a major problem with bugs or crashes. I've managed to play the game as every character type available - Fighter, Wizard, Thief, and Paladin - without encountering any sort of technical problems to really stop me. So I'm tempted to say that the game's bugginess is exaggerated, though it's obviously a flawed product on the programming side.
Writing-wise, however, it's awesome. I should like to point out that the best character type to play is the Paladin - he gets a number of great side-quests, some of which involve helping characters in ways that are actually somewhat moving (if you can indeed be moved by the fates of pixel-people!) It's almost funny that the Paladin is so good, because in the preceding entry in the series, his noble powers were depicted as something of a joke...
Other high points include a pretty exciting combat system and a cool music score (if you can tolerate old-style midi). The graphics are dated but attractive in their own way; I actually prefer static VGA backgrounds to the more fluid, ugly polygon-filled environments that dominate modern games. But maybe I'm just a Luddite...
Yep - I'm a fan of this one, all right! Monsters, magic, and a cool vampire chick equals a classic in my book.
helpful•50
- dr_foreman
- Sep 30, 2006
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