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1-21 of 21
- Ross Poldark returns home after the American Revolutionary War and rebuilds his life with a new business venture, making new enemies and finding a new love where he least expects it.
- Nineteen-year-old Alice returns to the magical world from her childhood adventure, where she reunites with her old friends and learns of her true destiny: to end the Red Queen's reign of terror.
- Follows Declan Harp, a half-Irish/half Cree Native-Canadian outlaw who is campaigning to breach the Hudson's Bay Company's monopoly on the fur trade in Canada.
- A German plot to kidnap Sir Winston Churchill unfolds at the height of World War II.
- Ancient mysteries. Powerful evil. And a fearless hero's quest through a fantastical realm of steam-powered wonders and sinister magic...
- A terrible storm is raging the night it all begins with a knock on the door. 17-year-old Jim Hawkins helps his widowed mother run their little tavern on the coast of 19th-century England. When the door is opened they are startled by a sight that makes their blood run cold. The figure standing there is covered in scars and has a strange, insane glint in his eye. In the days that follow the grizzled old sailor, Bill Bones, spends hours on end staring out to sea until the day a crazed blind man at the head of a murderous gang of pirates tracks down Bill Bones--and murders him. All for a scrap of paper, Jim discovers to his amazement, but this scrap of paper is a map marking the location of fabulous buried treasure--gold, silver and jewels saved over the years by the ruthless, highly successful pirate, Captain Flint. It is hidden on a distant, mysterious island--and Jim manages to escape the furious pirates with the map. Now the prospect of finding such fantastic wealth exerts a magic spell on all and sundry. Soon Jim is part of an expedition alongside long-legged Long John Silver to find the treasure. At first the sea journey is an unfamiliar new adventure for Jim although he is fascinated by the charismatic Long John Silver. He quickly discovers that the crew Silver recruited is made up of fierce pirates--rough-and-ready brutal bandits who have sailed the seven seas in search of booty. The motley crew also includes 17-year-old Sheila, disguised as a ship's boy. The pretty young girl is pursuing the treasure for her own reasons: as Captain Flint's daughter, she believes that she alone is entitled to it, and she is prepared to go to any lengths to get the loot. But Jim Hawkins knows all too well that her life is worthless if Long John Silver and his men should discover her. As the Hispaniola sails on towards Treasure Island, Jim tries to gain Sheila's trust--to help her find the traces of her deceased father's life in the buried treasure. Thus the thrilling adventure begins, and Jim is exposed to a range of terrible ordeals--starting with mutiny. When our heroes finally reach the mysterious island, they find ample evidence of Captain Flint's gruesome deeds, including a crazed shipmate who was abandoned there years ago and is now intent on violent revenge. As the tale of treachery and pirate treasure unfolds, Jim is forced to grow up quickly--or die. As he survives thrilling adventures by the skin of his teeth, his experiences help him become a man. But will he find the treasure? Will Sheila obtain her inheritance? And how many of them will leave Treasure Island alive?
- Part one of the Treasure Island Kids Series follows Charlie, a rebellious teenager sent to summer camp by his parents. This is not any old summer camp, this is the real Island. Meanwhile, the evil Captain Flint plots to take over the island and take all the gold hidden there for himself. Charlie must lead the kids to victory or lose the island for ever.
- Conrad has invented an airship like never seen before and a strange mood has fallen over the campers. Ashoka, a boy from India, has gone missing and the girls have discovered an ancient statue. When Charlie and Miranda investigate, they discover the island has been visited by an alien space traveler. Their first instinct is to report to scientists on a nearby island, but by the time the helicopters arrive with the investigation team, the kids have bonded with the alien. Now, the kids must help the alien escape before it is captured and used for science experiments.
- In The Monster of Treasure Island, the kids and adults on Treasure Island battle to save themselves from a terrifying monster and in doing so learn to accept newcomers as friends.
- Will meets a strange vagrant that tells him the truth about capping, and a place in The White Mountains for free men. Will and Henry decide to leave their village to find it.
- Will and Henry meet up with the vagrant, Ozymandias, who gives them a compass and a map to help them on their way. But, first they must find a boat captain who will help the two runaways cross the channel to France.
- Will and Henry eventually make the crossing to France only to be arrested on their arrival. In jail they meet a new friend who promises to help them escape, and join them on their trip to The White Mountains.
- The Doctor, Amy and Rory find themselves aboard a marooned pirate ship whose crew is being picked off one by one by a beautiful - and deadly - Siren.
- Delaney delivers an ultimatum, arrangements for immediate departure begin, while Strange has a final ace to play.
- The fur trade of the late 1700s was a time of greed, violence and ambition -- Part Game of Thrones (HBO), part Turn (AMC), the story is one of a vicious and violent struggle for control of the fur trade.
- While Harp treks north chasing Lord Benton, Michael forms a new alliance and the Hudson's Bay Company sends a pitiless agent to reassert its power.
- In Montreal, Michael tries coaxing Grant and the Brown brothers to join his alliance. In the far north, Harp closes in on his quarry.
- Harp commandeers a vessel and pursues Lord Benton across the Atlantic. Michael's duplicity comes to light as he tries to close the deal with Kamenna.
- In Scotland, Grace confronts a ghost from her past. On the frontier, Sokanon seeks an ally for her mission and Michael doubles down on his gamble.
- Lord Benton leverages Grace in his cause with the Hudson's Bay Company. Harp discovers a betrayal. Sokanon faces a perverse imprisonment.
- While the new alliance teeters on collapse, Sokanon's crusade leads to bloodshed. Harp invades Lord Benton's castle and faces a dark temptation.