Advanced search
- TITLES
- NAMES
- COLLABORATIONS
Search filters
Enter full date
to
or just enter yyyy, or yyyy-mm below
to
to
to
Exclude
Only includes titles with the selected topics
to
In minutes
to
1-8 of 8
- Based on the true story of the attempted defection in 1970 by a Lithuanian seaman seeking political asylum in the United States. Kudirka was denied asylum and returned to the Soviets, charged with treason, and sentenced to ten years of hard labor. It was later discovered and verified that his mother had been born in Brooklyn and gone to Lithuania at a young age, which meant she was a U. S. citizen. As a result, Kudirka was declared a U. S. citizen and in 1974 released by the Soviets.
- Two teams of two players compete against each other to determine the name of a famous person. One member of the team, who knew the answer, would give clues to his or her teammate.
- This game was patterned after Name That Tune. Two teams consisting of a contestant paired up with a celebrity tried to identify a song. Money would be awarded for a correct response and deducted for an incorrect response. The contestant on the winning team would play a bonus round in which they had to identify ten songs in one minute. They could ring a buzzer if they couldn't recognize a song right away.
- This was a game based on word knowledge. A word would be presented to a contestant and a panel of three celebrities. One panelist would have the actual definition written out on a card while the other two merely had cards with the word "Bluff" printed on them. Each panelist would give their version of the definition of the word, and the contestant would have to determine who was correct and who was bluffing.
- This was a word association game similar to Password. 2 teams consisting of 1 contestant paired up with a celebrity were pitted against each other. 2 games were normally played on each show. The host would give a word to one of the teams, then the celebrity had to come up with the association recorded by the contestant prior to the show {e.g.: Cut-"SCISSORS"}. If the celebrity guessed correctly in 3 tries or less, the team earned 10 points. If not, the celebrity from the opposing team could guess once for a chance to "steal" 10 points. Otherwise, The Word Revealed with the 1st Letter and deducted by 1 point until next-to-the-last letter for 1 point until the star to buzz-in say the word. The 1st team to earn 100 points and collects $100 won the game and played a bonus round called "The BIG 5". In this round called "The BIG 5", the contestant left the stage and entered a soundproof room while the celebrity named 5 associations in each 1 of the 5 words or theme provided by the host. The celebrity would then designate 1 as the bonus word, the 1 contestant was most likely to come up with. Once this was completed, the contestant returned and had 20 seconds to come up with all 5 words with these associations earning $50 for each one. Originally, if the contestant merely named the bonus word, they would double their winnings in the bonus round up to $500 in 10 seconds. To provide a greater degree of difficulty a rule was subsequently added requiring the contestant to guess the bonus word in order to double their winnings. For the second game, the celebrities changed sides. Contestants can play until defeated or reach $1200 in cash. On December 23-27, 1968... "SNAP JUDGMENT" is formatted to "PASSWORD". Now the Game gives 10 clues to the word for 2 teams or less wins 10 points for the 1st chance and all the way the 10th and last chance clue worth 1 point. After the 5th Word, The Points are doubled. The 1st Clue worth 20 points, 2nd Clue worth 18 points, 3rd Clue worth 16 points, 4th Clue-14 points, 5th Clue-12 points, 6th Clue-10 points, 7th Clue-8 points, 8th Clue-6 points, 9th Clue-4 points and the 10th and Last Clue-2 points. 1st Team score 100 points wins $100 and play "THE NEW BIG 5" where a contestant plays for $500 for 5 words to associate in 20 seconds instead of the bonus word. Play Continues until Defeated and wins $1200.
- This game consisted of two teams of two players each. One player would be at a game board while their teammate would be in a soundproof booth. The person at the game board communicated a word or phrase to their teammate in the booth using three letters at first and added a letter every five seconds until the word or phrase was identified. The team using fewer letters won the game. Normally there was a "Home Team" consisting of two celebrities and a "Challengers Team" of one celebrity and a contestant. A tie score was considered a win for the contestant, who would win prizes for each game won by the Challengers Team. In other words, if the Challengers won a game, the contestant would win a prize. Each show included a P. D. Q. Special, a three-game match with special prizes awarded to the contestant if the Challengers won two out of the three games. A Bonus Round was held at the end of the show, with the contestant being asked to identify ten words, one at a time in five seconds or less, with only three letters per word to work with. If the contestant could successfully identify all ten words, they would win an automobile. If not, they were awarded a dollar amount redeemable for merchandise from the Spiegel Catalog. The jackpot total was either $250 or, if the Challengers used fewer letters than the Home Team over the course of the show, $500.
- This was a game based on the ability to predict whether or not your teammate could answer a question correctly. Two teams consisting of a contestant paired up with a celebrity were pitted against one another. The host would ask either team member a question. Before the team member answered, their teammate would predict whether or not they could answer correctly ("Can" or "Can't") and wager a certain amout of money. If the correct answer was given and a "Can" prediction was made, or if a wrong answer was given and a "Can't" prediction made, the team earned the amount of money wagered. If a correct answer was given and a "Can't" prediction was made, or if a wrong answer was given and a "Can" prediction was made, the amount of money wagered was deducted from the team's winnings.
- This was a game show structured around five-card poker hands. Two contestants plus a celebrity playing for a charity competed against each other to build the best five-card hand from a stripped deck of cards (most often 20; occasionally 16). Three games would be played during the course of one show with the second game having different themes (strategy (similar to five-card stud), wild cards, etc.). In a standard game, players would choose three cards initially, and if there was a pair among them, they would keep those cards. If there was no pair, play would pass to the next player. If there was at least a pair, that player's turn continued. One card would be chosen and the player could either keep it or turn it down. Play continued until time was called, at which point all hands needed to be completed. If two players completed their hands before time was called, the third player had to do so immediately. Payoffs were $10 for one pair; $30 for three-of-a-kind; $50 for a full house; $100 for four-of-a-kind; and $150 for five-of-a-kind during wild card games. (Flushes didn't count.) At the end of the show, the player with the highest cash winnings played a bonus round in which they had to pick out one card chosen by spinning a wheel out of a 12-card deck. All cards were shown for 12 seconds to allow the player to memorize their positions. If the card was found, a bonus prize would be awarded. Contestants kept their cash winnings. If the celebrity wound up with the most cash, a name from the studio audience was drawn and that person played in the bonus round.