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1-26 of 26
- As the Kulipari thrive in their new settlement of Nova Australis, Chief Bindi of the Gecko tribe seeks Darel's help to rescue his kidnapped son.
- While the Kulipari youth deal with a snake problem, Darel and his party descend upon Cardigal, where Darkan's guards scour the area for intruders.
- Darel dons a disguise to rescue Ponto deep inside the dungeons of Darkan's fortress. Stinger and the triplets tend to a poisoned Jir back home.
- As Jir's condition worsens, the Kulipari youth search for a rare flower to be used in an antidote. Lady Fahlga offers to help Darel in locating Ponto.
- With all of Cardigal focused on the tournament, Captain Killara offers Darel and his rescue party a way to slip inside Darkan's palace undetected.
- Per Killara's plan, Darel and party find themselves easily infiltrating the palace dungeon. But a cleverly set trap awaits their arrival.
- The events that transpired during Darel's rescue attempt are shown from Killara's viewpoint. Lady Fahlga gets an opportunity to exact her revenge.
- The Kulipari youth rush to deliver the antidote to Jir. Chained to each other, Marmoo and Ponto must fight together to survive the tournament.
- Darel and Lady Fahlga hatch an escape plan, urging Ponto to persuade Killara's soldiers to convince prisoners inside Darkan's castle to revolt.
- While Koa's body floats in a trance-like state, his mind struggles inside the dreamworld as a battle for his soul rages on between Sergu and Jarrah.
- The new Scorpion Lord leads his army and uncovers an impossible ally. As the citizens of Nova Australis celebrate the return of Koa, Killara sets out on a journey to collect the poison scrolls, with the help of his young niece and nephews.
- Stargazer has a vision of unstoppable danger. A power struggle ensues after Killara's band of misfits attempt to steal the spider scroll. Tipi's dreams have her fearing for the fate of her friend.
- When Darkan, Stinger, and the Kulipari go to war, a greater enemy threatens them all. The King of the Outback must rise to command the serpent and save everyone
- While a young frog named Darel dreams of becoming a Kulipari warrior, evil forces are conspiring to attack his home in the Amphibilands.
- When Darel's negligence wrecks the marketplace, the Chief bans him from further training. But the Scorpion King's army is fast approaching.
- When Scorpion soldiers break through the Veil that shields the Amphibilands, Darel must use his Kulipari training to protect himself.
- When the Scorpion soldiers capture Darel's best friend, Gee, in the forest, Darel uses his Kulipari training to track him down.
- A tough-talking Darel dons a disguise to join a squad of lizard mercenaries and rescue Gee from enemy territory. But his skills are put to the test.
- While Darel and Gee work together to do serious damage to the Scorpion base camp, their friends and family in the Amphibilands prepare for war.
- Darel and Gee go on a treacherous journey to find the Turtle King and seek his help in saving the Amphibilands from certain doom.
- With help from the Kulipari, the villagers fight to protect the Amphibilands from the Spider Queen and the Scorpion King's invading army.
- A snowy mountaintop holds the key to saving the Amphibilands, and it's up to Darel and the Kulipari to make the dangerous journey.
- The time has come for the Spider Queen to break down the Veil and the Turtle King's spell, allowing the Scorpions to invade the Amphibilands.
- Darel speaks to the Rainbow Serpent, who delivers an important message. The Spider Queen makes Lord Marmoo stronger than ever.
- Darel and the Kulipari lead the banished amphibians through the desert, where finding water becomes a matter of life and death.