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1-26 of 26
- Catweazle is astonished - and frightened - by everything around him. Including the bath Carrot runs for him. Meanwhile, Sam is hot on his trail.
- In his quest for astrological symbols, Catweazle obtains a tricycle, a pub sign representing Taurus, and holes up in a railway station disused since the Beeching cuts.
- Poorly Catweazle's remedy potion gets mixed up with Groome's marrow fertiliser; the result is Cedric's is bigger than both Groome's and his dad's, so earning him an Aquarian prize to donate to Catweazle's collection.
- When Groome loses his voice, Catweazle's efforts to find it cause mayhem for the residents of King's Farthing.
- Carrot believes that there may be a curse on Hexwood Farm so Catweazle attempts to remove it using Rapkyn's book of spells.
- A failed spell and a visit from a lost pet sparks chaos for Catweazle, who believes that he has turned Carrot into a monkey.
- Catweazle believes that a local sculpture is an evil wizard who need to be vanquished in order for the next sign of the Zodiac to be revealed. The sign of the balances.
- Catweazle uses his "Eye of Time" when introduced to betting.
- Catweazle's quest to secure all the astrological symbols continues with a search for the scorpion. Touchwood takes ill and Cedric recommends a local zoologist.
- Broomsticks are being stolen. Police Sergeant Bottle believes that they are being used for witchcraft and that Sam is the culprit. Carrot enlists Catweazle's help to free him.
- Catweazle's search for the sign of Sagittarius leads to an encounter with a pair of charlatan ghost hunters.
- Whilst hunting for Gemini, the next sign of the Zodiac, Catweazle creates havoc at a children's magic show.
- Sam has disappeared, and Catweazle believes that he has been murdered.
- A pair of goldfish added to his Zodiac symbols, Catweazle tries to jump into water. Is he really trapped in time - or is it just film being run backwards?
- Catweazle imagines that he has been put under a spell and is compelled to obey an American visitor when she takes his photograph.
- Imprisoned for his witchcraft, Catweazle dupes his guard and travels to the 20th Century in an identical fashion to the way he did in S1 Episode 1.
- Whilst fleeing what he believes to be Norman soldiers in the forest, Catweazle loses his magical knife Adamcos. Carrot promises to help find it.
- Following a burglary at King's Farthing, Catweazle is duped into handling the stolen hoard.
- Catweazle, an 11th century magician, is conjuring in his cave when his enemies suddenly burst in. He flees, casting a spell to make himself fly. However, something goes wrong because the spell transports him to the 20th century instead.
- In an attempt to return to his own time, Catweazle's dubious powers land him on top of the church spire. After being rescued by the vicar, Catweazle has an encounter with the vicarage telephone.
- Catweazle flies - but when - and where - will he land?
- It's Mr Bennett's birthday and Carrot has bought him a lantern as a present. However Catweazle is determined to have it...
- In his quest for Capricorn, Catweazle is captured as a spy in a war game by Tony Selby in a dry run for Get Some In.
- A new domestic helper and her obnoxious son, Arthur, arrive at Hexwood Farm
- Carrot believes that his father plans to marry a parish councillor, so he seeks Catweazle's help to spirit her away.