In 2011, the Tribeca Film Festival’s unprecedented decision to include a video game as part of the official selection may have seemed like nothing more than a glorified bit of cross-promotion between a for-profit festival and an elite publisher with a very expensive new blockbuster to sell. A detective mystery in the tradition of classic movies like “The Maltese Falcon” and “The Big Sleep,” Rockstar Games’ “L.A. Noire” certainly seemed like a natural way of bridging the gap between two different mediums that have been on a collision course for a long time — according to Rockstar’s Dan Houser, Tribeca felt that it “was something new and different that would appeal to fans of cinematic storytelling” — but the choice also reflected the patronizing idea that video games should aspire to be interactive films.
In the years that followed, however, it gradually became clear that Tribeca had a more expansive...
In the years that followed, however, it gradually became clear that Tribeca had a more expansive...
- 6/10/2021
- by David Ehrlich
- Indiewire
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