- Height5′ 11¾″ (1.82 m)
- Paul Deetman is an award winning Dutch composer with a diverse musical background. Starting of his career as an electronic musician he taught himself the art of composition and sound design. His passion for writing to picture began while he was studying audio engineering in Amsterdam at the SAE Institute. He got a brighter sense on the different expertise of the industry and started the practice; commercial music. Since then, Deetman has contributed on projects such as Ridley Scott's Alien: Covenant, Marvel's Daredevil, DC's Justice League and Rocky's spin-off, Creed to name a few.
"A piece of art serves as a window into the past. The creation captures that specific moment in time and its imperfections. Satisfaction is a process rather than a result. Abandon the creation when you are confident enough to share your story with the world." - Paul Deetman
Deetman started several companies in the entertainment industry. Together with his partners he runs the music company Hunchback Music and game company KeokeN Interactive. His biggest dream is to steer a leading international music and game company, where employees work with great passion and energy on new innovative projects for various sectors within the industry in multimedia entertainment, health care, education and science. Working with international and multidisciplinary teams he sees as an important success factor.- IMDb Mini Biography By: Anonymous
- A piece of art serves as a window into the past. The creation captures that specific moment in time and its imperfections. Satisfaction is a process rather than a result. Abandon the creation when you are confident enough to share your story with the world.
- The screen is a magical medium that helps us escape our own troubles. It creates a window to another ones story, perspective and philosophy which becomes your own as long as it lasts.
- You can create every idea that you imagine, but the manifestation in this reality is always slightly different than the initial idea. It is about how you anticipate to the new given creation that reveals your next creative step. With every bit of progression, the feasibility of the larger goal becomes less and less unreal.
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