- Kyle Webb is an experienced audio professional with over 15 years of experience in video games, music, and other media, bringing a wealth of expertise in audio design, editing, and implementation. With over 5 years as a gameplay and cinematic sound designer, music editor, and implementation specialist at Blizzard Entertainment, working on game content and cinematic material for their various franchises, Kyle began his career initially in indie games and eventually started in quality assurance. At Hi-Rez Studios, he worked with AudioKinetic Wwise and Unreal Engine to support audio content creation and technical implementation for games like Realm Royale, Paladins, and Smite.
A recent role at Hasbro Cakemix Studios saw him support marketing and post-production strategies as an audio engineer, working on fast-paced and exciting commercial advertisement efforts for television and other linear media for over 300 published and distributed projects annually. As the sole in-house audio specialist, executing foley and dialogue recording, sound design, music editing, and mixing projects for their large franchise portfolio, including famous properties like Nerf, Transformers, and Disney brands such as Star Wars, Frozen, and Marvel among many others.
Currently, a Senior Cinematic Sound Designer at Larian Studios in Dublin, Ireland, focusing on creating original sound effects and implementing sequences for scenes in the upcoming Baldur's Gate 3 video game, a beloved franchise licensed and owned by Wizards of The Coast. As the third title in the Dungeons & Dragons universe, originally created for the pen-and-paper game by Gary Gygax, it symbolizes a full-circle moment being heavily influenced by the tabletop adventure game and preceding titles in the series. Kyle is passionate about leveraging my experience in audio design and his love for gaming to create immersive story experiences that transport players to another world.- IMDb Mini Biography By: Kyle Webb
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