A new CG trailer for The Lord of the Rings: Gollum has arrived alongside fascinating gameplay details that better explain the project’s premise.
“The game mixes stealth with vertical climbing parkour,” says lead game designer Martin Wilkes in an interview with IGN. “If you want a reference you might think of it as similar to Prince of Persia. It is mostly a non-combat game, but Gollum will be able to stealthily take out enemies. However, this will not be easy and always come with big risks. We want players to carefully weigh these encounters. After all, Gollum’s strengths lie in cunning not combat.”
That last line seems to be the key point to consider. Gollum will not be able to effectively battle enemies head-on, which means that you’ll need to utilize environmental hazards and distractions in order to make your way through the game’s most dangerous areas.
“The game mixes stealth with vertical climbing parkour,” says lead game designer Martin Wilkes in an interview with IGN. “If you want a reference you might think of it as similar to Prince of Persia. It is mostly a non-combat game, but Gollum will be able to stealthily take out enemies. However, this will not be easy and always come with big risks. We want players to carefully weigh these encounters. After all, Gollum’s strengths lie in cunning not combat.”
That last line seems to be the key point to consider. Gollum will not be able to effectively battle enemies head-on, which means that you’ll need to utilize environmental hazards and distractions in order to make your way through the game’s most dangerous areas.
- 8/24/2020
- by Matthew Byrd
- Den of Geek
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