by Dawna Lee Heising
“Natural Born Filmmakers” from Steve Oakley and Grunder-Oakley Productions ends with a scene in the swingers’ club owned by powerful Mob boss Giovanni Bonocore (Domiziano Arcangeli) and his wife Donna (Dawna Lee Heising).
The club is run by suave Russian ex-gangster Nikolai (Jack E. Curenton) and his assistant Markus (Mark Cirillo). Yakuza mobster Kazuko (Guil Claveria) comes to scope out the club with his girlfriend Anna (Brenna Rhea).
Detective Vanessa Ravenwood (Debra Lamb) enters to shake down Nikolai and harass the bad-ass bartender Brenda (Liane Langford), and ends up getting harassed herself by Loxley (Daniel Krause).
Meanwhile, Arlen (Arlan Godthaab) is treating his wife Jana (Diane Chambers) to a special birthday present, with the help of Louis (Terry Opp).
It’s a huge fun-filled, action-packed party scene, filled with vampires, murderers (Gregory Graham, Luciana Lagana and Jonathan Weichsel) and beautiful people, including Deborah Dutch, Joycelyne Lew,...
“Natural Born Filmmakers” from Steve Oakley and Grunder-Oakley Productions ends with a scene in the swingers’ club owned by powerful Mob boss Giovanni Bonocore (Domiziano Arcangeli) and his wife Donna (Dawna Lee Heising).
The club is run by suave Russian ex-gangster Nikolai (Jack E. Curenton) and his assistant Markus (Mark Cirillo). Yakuza mobster Kazuko (Guil Claveria) comes to scope out the club with his girlfriend Anna (Brenna Rhea).
Detective Vanessa Ravenwood (Debra Lamb) enters to shake down Nikolai and harass the bad-ass bartender Brenda (Liane Langford), and ends up getting harassed herself by Loxley (Daniel Krause).
Meanwhile, Arlen (Arlan Godthaab) is treating his wife Jana (Diane Chambers) to a special birthday present, with the help of Louis (Terry Opp).
It’s a huge fun-filled, action-packed party scene, filled with vampires, murderers (Gregory Graham, Luciana Lagana and Jonathan Weichsel) and beautiful people, including Deborah Dutch, Joycelyne Lew,...
- 10/23/2014
- by admin
- MoreHorror
505 Games and Overkill Software have revealed that PayDay 2 will be coming to PS3, Xbox 360 and PC this August. The four player co-op game will have fans putting on the masks of the original crew and embarking on an epic crime spree full of bloody mayhem!
From the Press Release
Global video game publisher 505 Games and leading independent developer Overkill Software, a Starbreeze Studio, are pleased to announce that the upcoming title Payday 2, sequel to the 2011 hit Payday: The Heist, will no longer be limited to digital download and will now additionally be released globally at retail for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.
Game Director on Payday 2 David Goldfarb said, “We have a bit of a problem here at Overkill – there are just too many great ideas and none that we were really happy to throw out - so Payday 2 has become...
From the Press Release
Global video game publisher 505 Games and leading independent developer Overkill Software, a Starbreeze Studio, are pleased to announce that the upcoming title Payday 2, sequel to the 2011 hit Payday: The Heist, will no longer be limited to digital download and will now additionally be released globally at retail for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system.
Game Director on Payday 2 David Goldfarb said, “We have a bit of a problem here at Overkill – there are just too many great ideas and none that we were really happy to throw out - so Payday 2 has become...
- 5/15/2013
- by Amanda Dyar
- DreadCentral.com
If Payday 2 symbolizes anything, it’s the gaming industry’s willingness to cash in on every little victory. Starbreeze Studios, the proud owners of Payday: The Heist developer Overkill Software since June 2012, have announced their intent to launch Payday 2 in August for PC and consoles. The game’s publisher, 505 Games, added that it would not be “limited to digital distribution networks” as retail versions of Payday 2 are planned for PS3 and Xbox 360.
About the shift towards retail for Payday 2, the game’s director David Goldfarb – previously the lead designer for EA’s Battlefield 3 – said:
“We have a bit of a problem here at Overkill – there are just too many great ideas and none that we were really happy to throw out – so Payday 2 has become just too big to reserve release on Xbox Live® and PlayStation®Network alone.
In spite of this decision, 505 Games’ Head of Global Brand, Tim Woodley,...
About the shift towards retail for Payday 2, the game’s director David Goldfarb – previously the lead designer for EA’s Battlefield 3 – said:
“We have a bit of a problem here at Overkill – there are just too many great ideas and none that we were really happy to throw out – so Payday 2 has become just too big to reserve release on Xbox Live® and PlayStation®Network alone.
In spite of this decision, 505 Games’ Head of Global Brand, Tim Woodley,...
- 5/14/2013
- by Kurt Hvorup
- We Got This Covered
Thanks to the efforts of the Hero Initiative and comics fans and pros, Robert L. Washington was able to receive a proper funeral.
On Monday, June 25th, a funeral service was held for Robert L. Washington III in the Bronx borough of New York City, with a second service to come in Detroit, Michigan. The service was attended by various comic book creators, classmates, and friends from Robert’s various creative, work, and hobby circles.
Through the actions of Robert’s friends from Milestone Media, Inc. and his classmates from The Roeper School, The Hero Initiative was able to use all of your donations to pay for the service and provide Robert’s mother and two of his sisters with the means to travel from Detroit, Michigan to New York and give him a proper funeral.
via The Hero Initiative.
There were over 300 contributors to his cause, and we honor them below.
On Monday, June 25th, a funeral service was held for Robert L. Washington III in the Bronx borough of New York City, with a second service to come in Detroit, Michigan. The service was attended by various comic book creators, classmates, and friends from Robert’s various creative, work, and hobby circles.
Through the actions of Robert’s friends from Milestone Media, Inc. and his classmates from The Roeper School, The Hero Initiative was able to use all of your donations to pay for the service and provide Robert’s mother and two of his sisters with the means to travel from Detroit, Michigan to New York and give him a proper funeral.
via The Hero Initiative.
There were over 300 contributors to his cause, and we honor them below.
- 6/26/2012
- by Glenn Hauman
- Comicmix.com
Battlefield 3 will have a patch on its day of release. The Xbox 360 version of the game will see a 167Mb patch, which will go live for tomorrow's North American launch, according to Eurogamer. While the patch is assumed to target Battlefield 3's online multiplayer, lead designer David Goldfarb said that it will add all the "final stuff" to the game. It is not known whether the PC and PlayStation 3 versions will see similar updates upon release. Battlefield (more)...
- 10/24/2011
- by By Matthew Reynolds
- Digital Spy
In an interview David Goldfarb, lead designer of Battlefield 3 talked about the length of the single player aspect of the game. When compared to the six hour Modern Warfare 2 single player campaign David Goldfarb stated:
“I’d say it was probably slightly more than that. Based on our play-times it’s probably more than that, but it’s not twice as long. But, again, we’ll see. When you play it on hard difficulty, it’ll take a lot more time. It’s all about making sure the experience is as awesome as possible. I’d rather have six hours of awesome than 12 hours of ‘meh’.”
In addition, Goldfarb talked about the need to give players incentives for people who want to go back and have second and third play throughs of the single player campaign;
“I think we have some pretty cool achievements that people will want to go back and get,...
“I’d say it was probably slightly more than that. Based on our play-times it’s probably more than that, but it’s not twice as long. But, again, we’ll see. When you play it on hard difficulty, it’ll take a lot more time. It’s all about making sure the experience is as awesome as possible. I’d rather have six hours of awesome than 12 hours of ‘meh’.”
In addition, Goldfarb talked about the need to give players incentives for people who want to go back and have second and third play throughs of the single player campaign;
“I think we have some pretty cool achievements that people will want to go back and get,...
- 8/31/2011
- by Matt Mann
- Obsessed with Film
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