A Quiet Place is expanding beyond film as games publisher Saber Interactive and developer iLLOGIKA unveil plans for an upcoming video game set in the same universe as the Paramount horror film directed by John Krasinski.
“The first official video game set in the terrifying A Quiet Place universe will deliver an original story and gameplay that captures the compelling suspense, emotion and drama for which the series if famous,” Saber Interactive’s announcement reads.
In addition to Saber and iLLOGIKA, the games hails from Texas-based gaming company EP1T0ME Studios and Paramount Pictures Corporation. The game is set to release sometime in 2022, but no additional details a have been revealed.
“The A Quiet Place video game will let fans experience the tension of the films with a level of immersion they’ve never felt before,” said Hervé Sliwa, Creative Director at iLLOGIKA. “We’re excited to work with...
“The first official video game set in the terrifying A Quiet Place universe will deliver an original story and gameplay that captures the compelling suspense, emotion and drama for which the series if famous,” Saber Interactive’s announcement reads.
In addition to Saber and iLLOGIKA, the games hails from Texas-based gaming company EP1T0ME Studios and Paramount Pictures Corporation. The game is set to release sometime in 2022, but no additional details a have been revealed.
“The A Quiet Place video game will let fans experience the tension of the films with a level of immersion they’ve never felt before,” said Hervé Sliwa, Creative Director at iLLOGIKA. “We’re excited to work with...
- 10/26/2021
- by Alexandra Del Rosario
- Deadline Film + TV
When Dwayne “The Rock” Johnson took to the stage at the Amway Arena in Orlando, Florida on March 29, 2008, few could have predicted what would come next.
The budding action star was there to induct his father and grandfather into the WWE Hall of Fame, however, at times, his speech felt more like an impromptu comedy roast.
“There was big controversy with the WWE and illegal torture,” one convoluted gag began. “Apparently they would find Iraqi insurgents, tie them up and make them watch DVD copies of The Marine.”
John Cena, who starred in The Marine, was in the audience that night and took the ribbing in good humor, with his exaggerated on-camera reaction spawning what would come to be known as the “John Cena oh s**t gif”.
Johnson wasn’t finished though.
“By the way I made Doom. Did you ever see Doom? Well, you probably didn’t and...
The budding action star was there to induct his father and grandfather into the WWE Hall of Fame, however, at times, his speech felt more like an impromptu comedy roast.
“There was big controversy with the WWE and illegal torture,” one convoluted gag began. “Apparently they would find Iraqi insurgents, tie them up and make them watch DVD copies of The Marine.”
John Cena, who starred in The Marine, was in the audience that night and took the ribbing in good humor, with his exaggerated on-camera reaction spawning what would come to be known as the “John Cena oh s**t gif”.
Johnson wasn’t finished though.
“By the way I made Doom. Did you ever see Doom? Well, you probably didn’t and...
- 9/29/2020
- by Rosie Fletcher
- Den of Geek
Here it is. All of Variety’s E3 2018 coverage. All the news, features, interviews, and announcements in one convenient place for your reading pleasure. Our continued coverage of the show will likely fill up the rest of the week, but don’t worry, we’ll continue to update this page as it does. In the meantime, enjoy.
Features
E3 2018: From Console Consolidation to A-List Partnerships, 3 Big Takeaways
‘Control’ Was Inspired by the New Weird of ‘Annihilation,’ Themes of ‘Alan Wake’
The Wait For Next-Gen Consoles Started Last Week
‘Overkill’s The Walking Dead’ Captures Essence of Comics
Former ‘World of Warcraft’ Devs’ Work to Upend Survival Genre
How ‘A Plague Tale: Innocence’ Makes Diseased Rats So Terrifying
Three of E3’s Hidden Indie Gems that Shouldn’t Get Lost in the Noise
The Visceral Horror of ‘Resident Evil 2 Remake’
Elijah Wood on Why He’s Making a Video Game...
Features
E3 2018: From Console Consolidation to A-List Partnerships, 3 Big Takeaways
‘Control’ Was Inspired by the New Weird of ‘Annihilation,’ Themes of ‘Alan Wake’
The Wait For Next-Gen Consoles Started Last Week
‘Overkill’s The Walking Dead’ Captures Essence of Comics
Former ‘World of Warcraft’ Devs’ Work to Upend Survival Genre
How ‘A Plague Tale: Innocence’ Makes Diseased Rats So Terrifying
Three of E3’s Hidden Indie Gems that Shouldn’t Get Lost in the Noise
The Visceral Horror of ‘Resident Evil 2 Remake’
Elijah Wood on Why He’s Making a Video Game...
- 6/20/2018
- by Stefanie Fogel
- Variety Film + TV
Gaming luminary Todd Hollenshead is most often associated with the PC powerhouse id Software, which defined the grammar and style of iconic early first-person shooters like “Doom” and “Quake.” After nearly two decades at id, however, the former CEO finally split from his much-vaunted company in 2013. Now, Hollenshead is trying his hand at indie development with Nerve Software, a small Dallas-based studio that’s slowly eked out a name for itself as one of the reliable sub-studios that titans of interactive entertainment like EA and Activision rely on to produce some of the biggest franchises in gaming, from “Call of Duty” to 2016’s “Doom” reboot. But while such a “support” role might pay the bills, Hollenshead says that the tiny outfit is looking to branch out and produce their own games: most notably “Burnstar,” a hybrid puzzle-action solve-’em-up that Nerve is bringing to Switch on June 29th.
“Our contract work keeps the lights on,...
“Our contract work keeps the lights on,...
- 6/12/2018
- by Steven T. Wright
- Variety Film + TV
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