Problem solving games have always been a guilty pleasure of mine. On the surface, most people would consider them simple games hardly worth investing the time, money and effort in checking out. Simply put, puzzle games can be puzzling and downright frustrating to play if you don’t have patience. I, like most puzzle fans, buck the trend. Give me a lateral thinking book and I’m all over it. Maybe, it’s the Sherlock Holmes and Hardy Boys fan in me. Add a little science and physics to a game, and I’m a kid in a candy store. After playing Mechanic Master for the DS and Neutonica for the iPhone/Touch, I was really excited to hear about a similar game being developed for the Wii – one that used physics at the core of its gameplay. So, why is it that “Professor Heinz Wolff's Gravity” from Deep...
- 5/17/2009
- by Bags
- BuzzFocus.com
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