The sequel to 2017’s massively popular Breath of the Wild, The Legend of Zelda: Tears of the Kingdom was just as much of a sensation when it released last year, surpassing 10 million copies sold within 3 days of launch.
Recent Zelda games have not only found loads of commercial success in the Switch generation, but the transformative Botw has also influenced several games, including FromSoftware’s 2022 blockbuster, Elden Ring. While many believe it’s perfectly normal for games to draw inspiration from each other, The Legend of Zelda‘s creators find themselves in a different school of thought.
Tears Of The Kingdom Creators Didn’t Play Elden Ring
Aonuma and Fujibayashi didn’t have the time to play Elden Ring while developing Totk. Credit: Nintendo
In an interview with Nintendo Everything, Tears of the Kingdom director Hidemaro Fujibayashi and series producer Eiji Aonuma were asked about Elden Ring being inspired by Breath of the Wild,...
Recent Zelda games have not only found loads of commercial success in the Switch generation, but the transformative Botw has also influenced several games, including FromSoftware’s 2022 blockbuster, Elden Ring. While many believe it’s perfectly normal for games to draw inspiration from each other, The Legend of Zelda‘s creators find themselves in a different school of thought.
Tears Of The Kingdom Creators Didn’t Play Elden Ring
Aonuma and Fujibayashi didn’t have the time to play Elden Ring while developing Totk. Credit: Nintendo
In an interview with Nintendo Everything, Tears of the Kingdom director Hidemaro Fujibayashi and series producer Eiji Aonuma were asked about Elden Ring being inspired by Breath of the Wild,...
- 4/9/2024
- by Viraaj Bhatnagar
- FandomWire
The Legend of Zelda is as much a genre as it is a franchise. Older entries codified a gameplay loop of exploring dungeons, finding items that open up new areas, and repeating. That design stayed with the franchise, for good and for bad, until The Legend of Zelda: Breath of the Wild tossed quite a lot of it out in favor of expanded open-world concepts.
Given the overwhelmingly positive reviews of that title (and its historic sales figures), Nintendo had clearly struck gold. More importantly, Nintendo made lightning strike twice by iterating on that design with an equally successful sequel, The Legend of Zelda: Tears of the Kingdom. But while these recent entries are the most immersive games in the franchise, they raise the important question of which direction the series will follow from now on. The answer, unsurprisingly, seems to be “whatever direction Nintendo wants.”
Back in May, the...
Given the overwhelmingly positive reviews of that title (and its historic sales figures), Nintendo had clearly struck gold. More importantly, Nintendo made lightning strike twice by iterating on that design with an equally successful sequel, The Legend of Zelda: Tears of the Kingdom. But while these recent entries are the most immersive games in the franchise, they raise the important question of which direction the series will follow from now on. The answer, unsurprisingly, seems to be “whatever direction Nintendo wants.”
Back in May, the...
- 7/10/2023
- by Matthew Byrd
- Den of Geek
Ever since the first gameplay footage of The Legend of Zelda: Tears of the Kingdom was revealed, fans have been grappling with a sense of déjà vu. As the sequel to Breath of the Wild, Tears of the Kingdom was always going to be somewhat similar to its hit predecessor. Even still, some fans wondered if the game was perhaps too similar to Breath of the Wild. Some have gone so far as to call the game Breath of the Wild Dlc. Others have simply wondered if the game will justify its $70 price point.
Well, don’t feel too bad if you thought Tears of the Kingdom was a little too similar to Breath of the Wild. It turns out the Tears of the Kingdom team felt the same way.
“The word “déjà vu” cropped up many times during development,” says series producer Eiji Aonuma in a recent interview. “We...
Well, don’t feel too bad if you thought Tears of the Kingdom was a little too similar to Breath of the Wild. It turns out the Tears of the Kingdom team felt the same way.
“The word “déjà vu” cropped up many times during development,” says series producer Eiji Aonuma in a recent interview. “We...
- 5/9/2023
- by Matthew Byrd
- Den of Geek
While The Legend of Zelda: Skyward Sword HD fixes a surprising number of the original game’s issues, it does little to address the game’s status as this franchise’s somewhat awkward origin story.
Yes, even though the Zelda timeline is a bit of a mess, there’s no denying that Skyward Sword is the earliest adventure in the official Zelda canon. It doesn’t quite tell the story of how “Heaven and Earth were created” (the only listed event that precedes Skyward Sword on the official Zelda timeline), but it does help explain the origins of the Master Sword, the early history of Hyrule, and why Link and Zelda are seemingly destined to do this dance until the end of time.
Truth be told, Skyward Sword does sometimes succeed as an origin story, if for no other reason than many fans couldn’t have guessed that Nintendo would...
Yes, even though the Zelda timeline is a bit of a mess, there’s no denying that Skyward Sword is the earliest adventure in the official Zelda canon. It doesn’t quite tell the story of how “Heaven and Earth were created” (the only listed event that precedes Skyward Sword on the official Zelda timeline), but it does help explain the origins of the Master Sword, the early history of Hyrule, and why Link and Zelda are seemingly destined to do this dance until the end of time.
Truth be told, Skyward Sword does sometimes succeed as an origin story, if for no other reason than many fans couldn’t have guessed that Nintendo would...
- 7/15/2021
- by Matthew Byrd
- Den of Geek
“The Legend of Zelda: Breath Of The Wild” takes place after all of the other installments to the franchise, according to the official Nintendo Japan website and reported via SiliconEra.
During the weekend, Nintendo updated its Japanese Zelda webpage, which includes a timeline of the series, and placed the Nintendo Switch title “Breath of the Wild” at the very end. 2011’s “Skyward Sword” is, in contrast, placed at the very beginning of the timeline. What complicates matters is that in “Ocarina of Time,” there are multiple outcomes for the player. The story ends with victory or with Link’s fall. Further, there is no indication whether or not “Breath of the Wild” occurs after the fallen hero or victory outcome in “Ocarina of Time.” SiliconEra also notes that another change in the fallen hero timeline is that “Link’s Awakening” has now been moved to before the “Oracle of Ages” and “Oracle of Seasons” games,...
During the weekend, Nintendo updated its Japanese Zelda webpage, which includes a timeline of the series, and placed the Nintendo Switch title “Breath of the Wild” at the very end. 2011’s “Skyward Sword” is, in contrast, placed at the very beginning of the timeline. What complicates matters is that in “Ocarina of Time,” there are multiple outcomes for the player. The story ends with victory or with Link’s fall. Further, there is no indication whether or not “Breath of the Wild” occurs after the fallen hero or victory outcome in “Ocarina of Time.” SiliconEra also notes that another change in the fallen hero timeline is that “Link’s Awakening” has now been moved to before the “Oracle of Ages” and “Oracle of Seasons” games,...
- 8/6/2018
- by Liz Lanier
- Variety Film + TV
One of gaming entertainments most memorable and recognized news sources, Nintendo Power is back as a podcast. It features Nintendo employees, special guests and developers to talk about everything Nintendo
Other familiar faces of the podcast include Chris Slate who was editor in chief of Nintendo Power Magazine for 5 years, and Kit Ellis who is a co-host for Nintendo’s weekly Youtube show Nintendo Minute.
Chris had this to say about Nintendo Power,
“Nintendo Power has always meant a lot to me, just like i’m sure it’s meant a lot to many of you and it certainly means a lot to many of us here at Nintendo of America, which is really why this podcast exists. It’s a passion project for many of us here, because we really wanted to see the Nintendo Power brand come back in a fun way and we would also really love...
Other familiar faces of the podcast include Chris Slate who was editor in chief of Nintendo Power Magazine for 5 years, and Kit Ellis who is a co-host for Nintendo’s weekly Youtube show Nintendo Minute.
Chris had this to say about Nintendo Power,
“Nintendo Power has always meant a lot to me, just like i’m sure it’s meant a lot to many of you and it certainly means a lot to many of us here at Nintendo of America, which is really why this podcast exists. It’s a passion project for many of us here, because we really wanted to see the Nintendo Power brand come back in a fun way and we would also really love...
- 12/22/2017
- by GameTyrant
- GeekTyrant
The Legend Of Zelda: Breath Of The Wild Gallery 1 of 22
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Nintendo has released a three-part video series for The Legend of Zelda: Breath of the Wild that charts its history, from inception all the way up to the critically acclaimed result that many are currently experiencing. Coming in at roughly 30 minutes, the entire series goes into great detail in regards to how the development team came up with the idea to remove the shackles that restricted past games in the series, opting to go with a true open world approach that had never been attempted before.
Revealing that production on the title initially begun back in 2013, director Hidemaro Fujibayashi explains that one of the reasons that Breath of the Wild was hit with so many delays was because the development team wanted to ensure that the final product was “as interesting as possible.
Click to skip
More From The Web Click to zoom
Nintendo has released a three-part video series for The Legend of Zelda: Breath of the Wild that charts its history, from inception all the way up to the critically acclaimed result that many are currently experiencing. Coming in at roughly 30 minutes, the entire series goes into great detail in regards to how the development team came up with the idea to remove the shackles that restricted past games in the series, opting to go with a true open world approach that had never been attempted before.
Revealing that production on the title initially begun back in 2013, director Hidemaro Fujibayashi explains that one of the reasons that Breath of the Wild was hit with so many delays was because the development team wanted to ensure that the final product was “as interesting as possible.
- 3/14/2017
- by Joe Pring
- We Got This Covered
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