“It’s genuinely impossible to overstate how enraging that is,” John Oliver said of a video clip showing a man being singled out from the crowd, maced and dragged off merely for criticizing the overbearing police presence at a protest. HBO‘s Last Week Tonight with John Oliver attempted to do the impossible by dedicating its entire Sunday night episode to police brutality. Oliver talked about the history of law enforcement, Hollywood’s love affair with the police, and the need for reform which was highlighted prominently in the protests following the killing of George Floyd. Oliver called law enforcement’s response to the protests “frankly sickening,” and explained why there is a growing movement to defund the police.
The entire episode is available to watch on YouTube:
“If police are trying to convince the public they’re not guilty of using excessive force it’s probably not a...
The entire episode is available to watch on YouTube:
“If police are trying to convince the public they’re not guilty of using excessive force it’s probably not a...
- 6/8/2020
- by Alec Bojalad
- Den of Geek
At the top of Last Week Tonight, John Oliver addressed the George Floyd protests and Donald Trump’s bible photo opp and the excessive force police officers use — specifically against the Black community. That said, he spent the entire episode unpacking the problematic police system.
Oliver points out that the violence we have seen is the tip of a very large iceberg. “It didn’t start this week or with this president,” he said. “It always disproportionately falls on Black communities.”
He threw out some stats that we need to our attention. For one, Minneapolis police use force against Black people at seven times the rate of white people and that Black Americans are two and a half times as likely as white Americans to be killed by police. On top of that, one in every 1000 Black men can expect to be killed by police. “If you are Black in America,...
Oliver points out that the violence we have seen is the tip of a very large iceberg. “It didn’t start this week or with this president,” he said. “It always disproportionately falls on Black communities.”
He threw out some stats that we need to our attention. For one, Minneapolis police use force against Black people at seven times the rate of white people and that Black Americans are two and a half times as likely as white Americans to be killed by police. On top of that, one in every 1000 Black men can expect to be killed by police. “If you are Black in America,...
- 6/8/2020
- by Dino-Ray Ramos
- Deadline Film + TV
It might sound extraordinary, but a legal dispute over merchandise associated with The Wizard of Oz, Gone With the Wind and Tom and Jerry has been raging for more than a decade. On Tuesday, the 8th Circuit Court of Appeals revisited the dispute by affirming both a $2.57 million judgment and permanent injunction in favor of Warner Bros. Avela, Dave Grossman Creations, X One X Productions and Leo Valencia became the defendants in the lawsuit after they acquired restored versions of movie posters and lobby cards, extracted images of famous movie and cartoon characters and put them on shirts, lunch boxes,
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- 11/1/2016
- by Eriq Gardner
- The Hollywood Reporter - Movie News
While adventure games are more popular than ever thanks to the success of Telltale Games’ The Walking Dead and Game of Thrones adaptations, many long-time fans feel like the genre peaked in the 90s. That was when two beloved companies, Sierra and LucasArts, put out many of their best titles. It really was the golden age for point-and-click adventure games on PC.
Thankfully for gamers, many of LucasArts’ classic titles have seen re-releases such as Grim Fandango and The Secret of Monkey Island. Yet, the game that many consider the epitome of the genre, Day of the Tentacle, hasn’t seen a release since 1997. Now, thanks to the archiving efforts of Double Fine Productions, it’s back in the spotlight as Day of the Tentacle Remastered.
While there have been many debates among video game enthusiasts on how archiving games should be handled, Double Fine has given us the best of both worlds.
Thankfully for gamers, many of LucasArts’ classic titles have seen re-releases such as Grim Fandango and The Secret of Monkey Island. Yet, the game that many consider the epitome of the genre, Day of the Tentacle, hasn’t seen a release since 1997. Now, thanks to the archiving efforts of Double Fine Productions, it’s back in the spotlight as Day of the Tentacle Remastered.
While there have been many debates among video game enthusiasts on how archiving games should be handled, Double Fine has given us the best of both worlds.
- 3/23/2016
- by Tyler Treese
- We Got This Covered
First rumored via a leaked list from Sony back in February, Double Fine Productions has now announced the remaster of the classic 1990s Lucasarts adventure game "Day of the Tentacle".
Tim Schafer and Dave Grossman, who created the original, are back to revive this classic with a playable version of the game to be available at the PlayStation booth during the now underway IndieCade weekend in Los Angeles.
Sporting an HD scrub of the graphics and audio, gamers will get a high-definition take on the classic point-and-click title which will also sport new commentary tracks talking about the design and development.
Double Fine, who previously worked on the celebrated remaster of "Grim Fandango," will release the title on PlayStation Vita, PC, Mac and the PlayStation 4. No word on a specific release date as yet beyond an early 2016 bow.
Source: Double Fine...
Tim Schafer and Dave Grossman, who created the original, are back to revive this classic with a playable version of the game to be available at the PlayStation booth during the now underway IndieCade weekend in Los Angeles.
Sporting an HD scrub of the graphics and audio, gamers will get a high-definition take on the classic point-and-click title which will also sport new commentary tracks talking about the design and development.
Double Fine, who previously worked on the celebrated remaster of "Grim Fandango," will release the title on PlayStation Vita, PC, Mac and the PlayStation 4. No word on a specific release date as yet beyond an early 2016 bow.
Source: Double Fine...
- 10/24/2015
- by Garth Franklin
- Dark Horizons
Exactly eight years after suing over merchandise associated with The Wizard of Oz, Gone With the Wind and several Tom and Jerry short films, Warner Bros. has been handed a $2.57 million victory by a Missouri federal judge. Oscars Video: Pink Pays Tribute to 'Wizard of Oz' With Rousing 'Somewhere Over the Rainbow' Rendition Dave Grossman Creations, X One X Productions and Leo Valencia were sued in 2006 on claims of infringing the studio's copyrights, trademarks and publicity rights through the licensing of nostalgia merchandise drawn from publicity materials from the films. The defendants had restored and used movie
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- 4/2/2014
- by Eriq Gardner
- The Hollywood Reporter - Movie News
Die Hard Trilogy
Playstation/Sega Saturn/PC
Probe Entertainment
1996
One of the definitive early titles for the PS1, Die Hard Trilogy was a noble attempt to blend three different games together on one disk. While each of the games were rough around the edges, they were great fun, making it easy to ignore any shortcomings.
Die Hard was a third person shooter with McLane battling through each floor of the Nakatomi Plaza. Die Hard 2, a first person on-rails shooter, aping the style of games such as Virtua Cop and Time Crisis. Finally, Die Hard with a Vengeance was a timed arcade driving game.
It was also great due to its brilliantly dumb voice acting, with a Bruce Willis impersonator delivering such cracking lines as “What? No Turkey?” when picking up a health pack. The soundtrack was awesome too.
Why it deserves a remake: It’s three games in one…...
Playstation/Sega Saturn/PC
Probe Entertainment
1996
One of the definitive early titles for the PS1, Die Hard Trilogy was a noble attempt to blend three different games together on one disk. While each of the games were rough around the edges, they were great fun, making it easy to ignore any shortcomings.
Die Hard was a third person shooter with McLane battling through each floor of the Nakatomi Plaza. Die Hard 2, a first person on-rails shooter, aping the style of games such as Virtua Cop and Time Crisis. Finally, Die Hard with a Vengeance was a timed arcade driving game.
It was also great due to its brilliantly dumb voice acting, with a Bruce Willis impersonator delivering such cracking lines as “What? No Turkey?” when picking up a health pack. The soundtrack was awesome too.
Why it deserves a remake: It’s three games in one…...
- 7/23/2011
- by Stephen Leigh
- Obsessed with Film
Fans of "Hector: Badge of Carnage" can look forward to seeing more of the lewd Detective Inspector this spring. The iPhone adventure game, featuring a wise-cracking, chubby detective, will soon find a new home on PC, Mac, and iPad. Telltale has partnered with Northern Ireland-based developer, Straandlooper, to expand and continue the game through episodic releases.
The game's original, iPhone-only episode, "We Negotiate With Terrorists," will re-release on the new platforms this spring, with two new as-of-yet untitled episodes releasing across all formats sometime thereafter.
"This is some of the funniest stuff we've ever seen," Telltale Games CEO and co-founder, Dan Conners, said Thursday night at a San Francisco press event.
"Badge of Carnage" looks just like a Telltale game. The plot focuses on Detective Inspector Hector, a rotund cop on the case of -- well, telling you too much would ruin the story. What you need to know is...
The game's original, iPhone-only episode, "We Negotiate With Terrorists," will re-release on the new platforms this spring, with two new as-of-yet untitled episodes releasing across all formats sometime thereafter.
"This is some of the funniest stuff we've ever seen," Telltale Games CEO and co-founder, Dan Conners, said Thursday night at a San Francisco press event.
"Badge of Carnage" looks just like a Telltale game. The plot focuses on Detective Inspector Hector, a rotund cop on the case of -- well, telling you too much would ruin the story. What you need to know is...
- 2/22/2011
- by Matt Clark
- MTV Multiplayer
If you've been interested in the "Professor Layton-meets-Fargo" world of "Puzzle Agent," but lacked an iPad or didn't want to play on PC, here's hoping you're a PlayStation 3 owner. During a press event, Telltale announced that the Graham Annable-sketched puzzle game would make its console debut this spring.
Telltale also announced the game's sequel, "Puzzle Agent 2," will release for PC, Mac, PlayStation Network, and iOS devices this summer. The story picks up where the last game left off, with the Department of Puzzle Research's Nelson Tethers returning to the town of Scoggins, Minnesota. Apparently, the sequel focuses on a mysterious force that's haunting the town, and will amount to a conclusion of the current story arc.
"Puzzle Agent" receiving a sequel is of important note, as the game was the first instance of Telltale's "pilot program," which aims to test new, unknown properties by releasing a single episode into the game market.
Telltale also announced the game's sequel, "Puzzle Agent 2," will release for PC, Mac, PlayStation Network, and iOS devices this summer. The story picks up where the last game left off, with the Department of Puzzle Research's Nelson Tethers returning to the town of Scoggins, Minnesota. Apparently, the sequel focuses on a mysterious force that's haunting the town, and will amount to a conclusion of the current story arc.
"Puzzle Agent" receiving a sequel is of important note, as the game was the first instance of Telltale's "pilot program," which aims to test new, unknown properties by releasing a single episode into the game market.
- 2/22/2011
- by Matt Clark
- MTV Multiplayer
Telltale Games is going dramatic. Known for their cartoony, comedic point-and-click adventure titles, the company is looking to get serious with their upcoming "Jurassic Park" game. It's a large step for the studio, and after spending some hands-on time with game, it looks like Telltale might have a promising new game on their hands.
More than a mere retelling of the 1993 blockbuster film, "Jurassic Park" seeks to satisfy some unanswered questions. Specifically, what ever happened to that Barbasol can full of 15 dinosaur embryos dropped in the mud by the ill-fated Dennis Nedry?
"We're a storytelling company," Telltale design director Dave Grossman told me, "we're looking for a way to break out of our normal funny and cartoony stuff...Jurassic Park is deceptively serious, it's about people escaping from the jaws of death."
If you're a fan of the original movie, you'll remember that Nedry, a corrupt computer programmer at the world's first living dinosaur park,...
More than a mere retelling of the 1993 blockbuster film, "Jurassic Park" seeks to satisfy some unanswered questions. Specifically, what ever happened to that Barbasol can full of 15 dinosaur embryos dropped in the mud by the ill-fated Dennis Nedry?
"We're a storytelling company," Telltale design director Dave Grossman told me, "we're looking for a way to break out of our normal funny and cartoony stuff...Jurassic Park is deceptively serious, it's about people escaping from the jaws of death."
If you're a fan of the original movie, you'll remember that Nedry, a corrupt computer programmer at the world's first living dinosaur park,...
- 2/18/2011
- by Matt Clark
- MTV Multiplayer
What's more exciting than playing the highly anticipated follow-up to LucasArts' popular video game title, Star Wars: The Force Unleashed? Playing the game using another LucasArts character from a completely different world: Guybrush Threepwood.
Guybrush will apparently be available in Star Wars: The Force Unleashed II as an unlockable and fully playable character, and there's pictures to prove it! The amusing announcement was made on the game's official Facebook page, though it is still unclear whether or not once you do figure out how to unlock the often goofy Guybrush, if you'll be able to play through the entire campaign with him.
Be sure to dust off your Monkey Kombat skills, and click on over to the other side to check out two images featuring Guybrush Threepwood in full Jedi gear.
Threepwood comes from the beloved Monkey Island series of games, a fun and often hilarious collection of point-and-click adventures involving pirates,...
Guybrush will apparently be available in Star Wars: The Force Unleashed II as an unlockable and fully playable character, and there's pictures to prove it! The amusing announcement was made on the game's official Facebook page, though it is still unclear whether or not once you do figure out how to unlock the often goofy Guybrush, if you'll be able to play through the entire campaign with him.
Be sure to dust off your Monkey Kombat skills, and click on over to the other side to check out two images featuring Guybrush Threepwood in full Jedi gear.
Threepwood comes from the beloved Monkey Island series of games, a fun and often hilarious collection of point-and-click adventures involving pirates,...
- 9/29/2010
- by The Movie God
- Geeks of Doom
The Jurassic Park film franchise may be taking a new turn, and the Michael Crichton-created saga's face in video games may change as well, now that Telltale Games has revealed that they're working on new releases. Gone are the days of short, large-headed characters walking around on the Super Nintendo, apparently. Telltale now says that they want to veer more toward the "serious" notes contained in the ongoing battle between man and cloned dinosaurs.
"...we've wanted to kind of step out and do something that's cinematically much more serious than the kind of.... you know, we feel like we're getting pigeonholed a little bit as a company that makes funny cartoon games about talking animals, whereas really what we think of ourselves as is a company that makes games about cinema," Telltale design director Dave Grossman told Joystiq.
Known for their work on the Sam and Max series and "Tales of Monkey Island,...
"...we've wanted to kind of step out and do something that's cinematically much more serious than the kind of.... you know, we feel like we're getting pigeonholed a little bit as a company that makes funny cartoon games about talking animals, whereas really what we think of ourselves as is a company that makes games about cinema," Telltale design director Dave Grossman told Joystiq.
Known for their work on the Sam and Max series and "Tales of Monkey Island,...
- 6/21/2010
- by Brian Warmoth
- MTV Multiplayer
"Monkey Island 2: Special Edition" is looking fantastic. If the franchise's first special edition was an update to a beloved classic, LucasArts' second outing is an amazing piece of fan service. It's clear, based on the new features, that the development team has listened closely to player feedback.
The first major update in this iteration centers around the control scheme. Instead of forcing the player into the original point-and-click system, LucasArts now gives the player direct control of Guybrush Threepwood. Move the analog stick left, Guybrush walks left, and so on. Purists may scoff, but the original Scumm-like control scheme is available as well.
Not every gamer today is accustomed to the difficulty of early adventure games. Those newer to the genre will appreciate an overhauled hint system that's now more concise. Even better, if you're confused on which items in the game world can be interacted with, just hold...
The first major update in this iteration centers around the control scheme. Instead of forcing the player into the original point-and-click system, LucasArts now gives the player direct control of Guybrush Threepwood. Move the analog stick left, Guybrush walks left, and so on. Purists may scoff, but the original Scumm-like control scheme is available as well.
Not every gamer today is accustomed to the difficulty of early adventure games. Those newer to the genre will appreciate an overhauled hint system that's now more concise. Even better, if you're confused on which items in the game world can be interacted with, just hold...
- 6/16/2010
- by Matt Clark
- MTV Multiplayer
"I had an actor once who was condemned to hang for stealing a sheep…. I got permission to have him hanged in the middle of a play…and you wouldn't believe it, he just wasn't convincing. It was impossible to suspend one's disbelief."—"Rosencrantz and Guildenstern Are Dead" by Tom Stoppard"In theater the death that happens offstage is the most real."—"An Apology for the Course and Outcome of Certain Events Delivered by Doctor John Faustus on This His Final Evening" by Mickle MaherIn onstage death scene can indeed be challenging. When I suggested writing on this topic, my editor recalled Francesca Annis' demise as Gertrude in "Hamlet," opposite Ralph Fiennes: "A sharp, instantaneous snap of the neck. Very dramatic, and also very silly."For Oregon Shakespeare Festival's current Gertrude, Greta Oglesby, being poisoned was initially intimidating because she'd never died onstage before. "It's not like I...
- 6/11/2010
- backstage.com
Following the success of the debut episode of Tales Of Monkey Island, Telltale Games is currently prepping the second chapter, The Siege Of Spinner Cay, for release. We caught up with designer Joe Pinney to find out more about the pirate adventure. The point-and-click genre has been dormant in recent years. How did Tales Of Monkey Island originally come about?
"Telltale’s been in contact with various teams at LucasArts over the years, and all agreed that the time’s now ripe for the return of Guybrush and crew." How were LucasArts and Ron Gilbert involved in the game's development? What kind of contribution did they make?
"Ron and Telltale’s design director Dave Grossman have kept in close contact over the years. Ron came to the Telltale office early on for some concentrated game dev sessions and he’s given good (more)...
"Telltale’s been in contact with various teams at LucasArts over the years, and all agreed that the time’s now ripe for the return of Guybrush and crew." How were LucasArts and Ron Gilbert involved in the game's development? What kind of contribution did they make?
"Ron and Telltale’s design director Dave Grossman have kept in close contact over the years. Ron came to the Telltale office early on for some concentrated game dev sessions and he’s given good (more)...
- 8/19/2009
- by By Mark Langshaw
- Digital Spy
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