HOOKED (ON GAME) ACTION SEQUENCE 1
Max and his friends are a typical group of college-aged kids. The one thing that makes them different is that they are all competitive gamers. The win of the tournament gives Max and each of his friends an advance copy of a new game by the competition's sponsor - a game that, unknown to them, contains a flaw that will overwhelm their computers and their minds, planting within each of them in real life the video game skills they are so blessed with in the virtual world. In an instant these twenty something year old kids become gifted martial artists. Perfect marksmen. Brilliant drivers. Flawless tacticians with the skills needed to execute any wild scheme they may dream up.