All right, just got back from seeing twenty-seven-year-old Josh Trank's first blockbuster: Chronicle. I've got to say knowing you can make films like this at my age makes me feel like I'm way behind the curve. The first ninety percent of this flick is absolutely stacked with perfect pacing, real characters, and a great new twist on an old story (mainly, teenagers develop some sort of power and have to figure out to cope with it). What makes Chronicle unique is how raw it feels. It doesn't have the smooth cuts and pans and close-ups of a traditional film. Certainly it's not the first film of its visual type: The Blair Witch Project and Cloverfield come to mind, but this film manages to bring a whole new element into the style that makes it more than just a movie with a wobbly camera and a "found footage" trope. First off all, the movie uses more than one camera. Instead of focusing on just one camcorder and a found tape, this film pieces together "natural" camera footage (mainly from three separate camcorders but also later from news and security cameras). This gives the director more freedom to cut to characters in different places. Though, it seems the more the director sticks with the two cameras owned by the three main characters, the more the film seems to retain that raw, natural feel. The last ten percent or so of the film, where Trank uses a lot of extra cameras to change his shots up, I feel like the film loses a lot of the realistic credibility it worked so hard to build up. But, overall, this film breaks new ground in the "handy-cam" genre.
From here on out, beware of spoilers. The film begins with no opening credits. It sets up the audience with an immediate introduction to the owner of the camera, Andrew. Andrew runs the camera to try and record his life. He's a loner with an abusive father and no friends to speak of. His cousin, Alex has a limited relationship with Andrew, though it is hinted at they were closer when they were younger. While at a party, a very popular kid name Steve rushes up to Andrew and tells him to bring his camera along. From there, the three become their own clique, tied together by an inexplicable happening late that night that endows them all with telekinetic powers. From there, the three boys have to deal with their original (teenager) problems but with the addition of having to learn how to harness this power, when it is appropriate to use it, and how to keep it in check when emotions grow hot. This truly is where this film leaves the other handy-cam films behind. It tackles the upsides and downsides of having powers, without resorting to the kids donning suits and attempting to emulate their favorite comic book heroes. Instead, these kids use their powers in the ways that come natural to each of them — for reasons that seem natural to their problems, desires, and personalities. A unique and realistic relationship is built between the three of them, and the sort of interior, subtle power struggle in the group keeps the film about people instead of about powers.
Other, welcome additions to the handy-cam genre are a mixture of great sound, assorted, subtle film textures as we me move from one camera to another, and the unique ability for steady, moving shots due to the camera being utilized by characters with telekinetic abilities. This allows the camera to float during many of the scenes where it wouldn't do to have it jostling around or have it set in a single place. This was a very unique way to solve the problem of wanting those "theatrical" kind of shots without breaking the illusion of reality. To some extent, this sense of reality is broken toward the end during a climactic battle scene, where supposedly we are watching footage from news cameras, but it seems too cinematic and doesn't mesh too well with the other camera work.
But the film is definitely worth a look. There are more than a few exhilarating moments, moments when the hairs on your arms will stand up, and real, human moments you'll find yourself smirking at these teenage boys that should seem familiar to anyone who went to high school that wasn't an all-girls school.
From here on out, beware of spoilers. The film begins with no opening credits. It sets up the audience with an immediate introduction to the owner of the camera, Andrew. Andrew runs the camera to try and record his life. He's a loner with an abusive father and no friends to speak of. His cousin, Alex has a limited relationship with Andrew, though it is hinted at they were closer when they were younger. While at a party, a very popular kid name Steve rushes up to Andrew and tells him to bring his camera along. From there, the three become their own clique, tied together by an inexplicable happening late that night that endows them all with telekinetic powers. From there, the three boys have to deal with their original (teenager) problems but with the addition of having to learn how to harness this power, when it is appropriate to use it, and how to keep it in check when emotions grow hot. This truly is where this film leaves the other handy-cam films behind. It tackles the upsides and downsides of having powers, without resorting to the kids donning suits and attempting to emulate their favorite comic book heroes. Instead, these kids use their powers in the ways that come natural to each of them — for reasons that seem natural to their problems, desires, and personalities. A unique and realistic relationship is built between the three of them, and the sort of interior, subtle power struggle in the group keeps the film about people instead of about powers.
Other, welcome additions to the handy-cam genre are a mixture of great sound, assorted, subtle film textures as we me move from one camera to another, and the unique ability for steady, moving shots due to the camera being utilized by characters with telekinetic abilities. This allows the camera to float during many of the scenes where it wouldn't do to have it jostling around or have it set in a single place. This was a very unique way to solve the problem of wanting those "theatrical" kind of shots without breaking the illusion of reality. To some extent, this sense of reality is broken toward the end during a climactic battle scene, where supposedly we are watching footage from news cameras, but it seems too cinematic and doesn't mesh too well with the other camera work.
But the film is definitely worth a look. There are more than a few exhilarating moments, moments when the hairs on your arms will stand up, and real, human moments you'll find yourself smirking at these teenage boys that should seem familiar to anyone who went to high school that wasn't an all-girls school.
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