Directed by
Yasuhiro Mukae |
Produced by
Satoru Iwata | ... | executive producer |
Satoshi Mitsuhara | ... | producer |
Isao Takahashi | ... | assistant producer |
Shinya Takahashi | ... | general producer |
Masayoshi Tanimura | ... | general producer |
Keisuke Terasaki | ... | producer |
Art Department
Masashi Fujiura | ... | designer |
Haruka Itoh | ... | lead designer (as Haruka Ito) |
Rieko Kawahara | ... | artwork |
Hitoshi Kikkawa | ... | designer |
Masayo Nakagami | ... | artwork |
Yusuke Ota | ... | designer |
Yuki Yada | ... | artwork |
Sound Department
Hirokazu Ando | ... | sound |
Jun Ishikawa | ... | sound |
Additional Crew
Takuya Abe | ... | technical support |
Tetsuya Abe | ... | team support |
Zenta Ando | ... | technical support |
Ryoichiro Atono | ... | technical support |
Hélène Bisson-Pelland | ... | localization: Nintendo of America |
Giaime Carbonara | ... | translation: Nintendo of Europe |
Fabrizio Cattaneo | ... | localisation manager: Nintendo of Europe |
David Caussèque | ... | translation: Nintendo of Europe |
Natacha Faubert | ... | translation: Nintendo of Europe |
Timothy Faulkner | ... | quality assurance: Nintendo of Europe |
Marzia Faustinelli | ... | quality assurance: Nintendo of Europe |
Ana María López García | ... | quality assurance: Nintendo of Europe |
Arne Glinka | ... | translation: Nintendo of Europe |
Kazuyuki Gofuku | ... | coordinator |
Alexander Gordon | ... | translation: Nintendo of Europe |
Bruno Gramigna | ... | translation: Nintendo of Europe |
Elly Hart | ... | translation: Nintendo of Europe |
Satoshi Ishida | ... | public relations |
Hitoshi Ishimura | ... | programmer |
Matthew David Jones | ... | quality assurance: Nintendo of Europe (as Matthew Jones) |
Tatsuya Kamiyama | ... | lead level designer |
Ayumu Kato | ... | programmer |
Takaaki Kawahara | ... | programmer |
Juan Keller | ... | quality assurance: Nintendo of Europe |
Hitoshi Kikkawa | ... | level designer |
Munemasa Kimura | ... | technical support |
Masaru Kobayashi | ... | tester |
David Carrasco Lopez | ... | localization: Nintendo of America |
Federico Maggi | ... | localisation manager: Nintendo of Europe |
Sascha Michalke | ... | quality assurance: Nintendo of Europe |
Tomohiro Minemura | ... | public relations |
Stefania Montagnese | ... | quality assurance: Nintendo of Europe |
Tatsuya Murase | ... | programmer |
Kazuyuki Nakamura | ... | level designer / project manager |
Hiroaki Nakano | ... | programmer |
Takashi Nozue | ... | lead programmer |
Tim O'Leary | ... | localization manager: Nintendo of America |
Kento Oiwa | ... | localization: Nintendo of America |
Seiji Otoguro | ... | team support |
Daniel Owsen | ... | localization manager: Nintendo of America |
Jérôme Petit | ... | quality assurance: Nintendo of Europe |
Raúl Guerrero Plaza | ... | translation: Nintendo of Europe |
Sven Pötzl | ... | translation: Nintendo of Europe |
Samantha Robertson | ... | localization: Nintendo of America |
Enrique Sánchez Rosa | ... | translation: Nintendo of Europe |
Hiroshi Saigusa | ... | level designer |
Laurent Siddi | ... | quality assurance: Nintendo of Europe |
Hiroaki Suga | ... | supervisor |
Takayuki Sugano | ... | technical support |
Dai Suzuki | ... | tester |
Leslie Swan | ... | localization manager: Nintendo of America |
Keita Tanifuji | ... | technical support |
Zoran Tasevski | ... | quality assurance: Nintendo of Europe |
Tomokazu Tsuruoka | ... | technical support |
Rui Uchida | ... | programmer |
Akimitsu Ushikoshi | ... | tester |
Matteo Zuzzi | ... | quality assurance: Nintendo of Europe |
Thanks
Tsuyoshi Fujita | ... | special thanks |
Takashi Hamada | ... | special thanks |
Akiko Hayashi | ... | special thanks |
Tadashi Ikegami | ... | special thanks |
Tadashi Kamitake | ... | special thanks |
Koichi Kawamoto | ... | special thanks |
Monami Matsuura | ... | special thanks |
Tetsuya Mochizuki | ... | special thanks |
Yoshiki Suzuki | ... | special thanks |
Atsuto Yagi | ... | special thanks |
Masanobu Yamamoto | ... | special thanks |
Tomoyoshi Yamane | ... | special thanks |