Directed by
Andrea Pessino | ||
Ru Weerasuriya |
Music by
Austin Wintory |
Art Direction by
Scot Andreason |
Art Department
Brandi Andreason | ... | texture artist |
Scot Andreason | ... | lead texture artist |
Matt Bischoff | ... | environment artist |
Sean Brinkerhoff | ... | prop artist |
Taylor Buck | ... | ui artist |
Tim Kaminski | ... | concept artist |
Tim Kaminsky | ... | concept artist |
Tobi Kwan | ... | concept artist |
Markan Mahdjoubi | ... | prop artist |
Katelyn Roland | ... | character artist |
Mike Sekowski | ... | concept art support |
Sound Department
Eric Cappello | ... | audio engineer |
Visual Effects by
Dushyant Agarwal | ... | lead lighting artist |
Jamie Hayes | ... | engine graphics programmer |
Brian Merrill | ... | lead fx artist |
Matt Pettineo | ... | engine graphics programmer |
Music Department
Nick Fevola | ... | supervising music copyist |
Jake Jackson | ... | score recording engineer |
Steve Juliani | ... | music preparation |
M.R. Miller | ... | orchestration prep |
Holly Sedillos | ... | vocals: soloist |
Tom Strahle | ... | musician: electric guitar, acoustic guitar 12-string acoustic, electric sitar, and banjo |
Additional Crew
Benjamin Callaway | ... | programmer |
Joe Ferfecki | ... | tools programmer |
Garret Foster | ... | engine programmer |
Andrew Gardner | ... | engine programmer |
Eric Hankins | ... | game designer |
Jason Hise | ... | programmer |
Noah Johnson | ... | tools programmer |
Matthew Neubelt | ... | build engineer |
Andrea Pessino | ... | programmer |
Brian Royce | ... | level designer |
Alex Salcedo | ... | team lead |
Joseph Thomas | ... | programmer |
Peter Tummillo | ... | programmer |
Eric Williams | ... | game designer |
Matthew Wright | ... | associate designer |
Tony Wu | ... | game designer |