Alien: Isolation has been compared to a 'Metroidvania' game by Creative Assembly.
Lead designer Gary Napper told The Angry Joe Show that the game is 15 hours long with plenty of areas to go back and explore.
"The game's actually about 15 hours long because we've got so much to do with the narrative and all the different mechanics of the alien," Napper explained.
"On top of that we have the other threats about the station, we have a big long story that folds out.
"Also it's a bit like a Metroidvania game where you have a linear story you go through but you can also go back and explore areas you've been to. You can go back to areas and find new things, explore and open up new areas.
"There's a lot to do in the world."
The first-person, survival horror title sees Ellen Ripley's daughter Amanda try to survive against...
Lead designer Gary Napper told The Angry Joe Show that the game is 15 hours long with plenty of areas to go back and explore.
"The game's actually about 15 hours long because we've got so much to do with the narrative and all the different mechanics of the alien," Napper explained.
"On top of that we have the other threats about the station, we have a big long story that folds out.
"Also it's a bit like a Metroidvania game where you have a linear story you go through but you can also go back and explore areas you've been to. You can go back to areas and find new things, explore and open up new areas.
"There's a lot to do in the world."
The first-person, survival horror title sees Ellen Ripley's daughter Amanda try to survive against...
- 6/18/2014
- Digital Spy
After absorbing the damage brought upon by the wholly disappointing Colonial Marines, Sega is readying the revered horror IP for its return to the limelight with Alien: Isolation. And, in an interview with The Angry Joe Show, the studio’s lead game designer, Gary Napper, stated that the title will have players outrunning the ever-menacing Xenomorph for around 15 hours.
“The game’s actually about 15 hours long because we’ve got so much to do with the narrative and all the different mechanics of the alien. On top of that we have the other threats about the station, we have a big long story that folds out.”
That said, Napper stated that this 15-hour window is a mere estimation, with those players well versed in the stealth genre able to circumvent the Sevasatopol — Alien: Isolation’s abandoned, foreboding setting — at a much “brisker pace.” In fact, Napper went on to describe...
“The game’s actually about 15 hours long because we’ve got so much to do with the narrative and all the different mechanics of the alien. On top of that we have the other threats about the station, we have a big long story that folds out.”
That said, Napper stated that this 15-hour window is a mere estimation, with those players well versed in the stealth genre able to circumvent the Sevasatopol — Alien: Isolation’s abandoned, foreboding setting — at a much “brisker pace.” In fact, Napper went on to describe...
- 6/18/2014
- by Michael Briers
- We Got This Covered
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