Directed by
James Marsden | ... | (game director) |
Writing Credits
Mark Ginbey | ... | (story by) |
Produced by
Toby Adam-Smith | ... | producer |
Eden Schunmann | ... | assistant producer |
Music by
Dan Bibby |
Art Department
Andrei Crisan | ... | artist |
Laura Fontaine | ... | artist |
Sean Frisby | ... | lead artist |
Jack Hamilton | ... | artist |
James Horn | ... | artist |
Kevin Martin | ... | lead artist |
Dennis Morgovan | ... | artist |
Torger Nærland | ... | lead artist |
Paul Simpson | ... | artist |
Alex Wilson | ... | artist |
Editorial Department
Jason Walker | ... | senior mastering manager |
Additional Crew
Alexander Birke | ... | programmer |
Hayley Blundy | ... | studio manager |
James Butlin | ... | programmer |
Dan Chequer | ... | lead game designer |
Lauren Clair | ... | quality assurance tester |
Federico D'Apote | ... | game designer |
Steven Dupont | ... | programmer |
William Dyball | ... | programmer |
Sofia Emmanouilidou | ... | quality assurance tester |
Dave Gabriel | ... | game designer |
Peter Hansen | ... | lead programmer |
Sam Jenkins | ... | game designer |
Linda Komsic | ... | quality assurance director: Square Enix |
Barnabas Makkay | ... | programmer |
Nick McCarthy | ... | game designer |
Alicja Nogal | ... | quality assurance tester |
Oliver Pareja | ... | coordinator: first party submissions, Square Enix Europe |
David Pettit | ... | senior manager: first party submissions, Square Enix Europe |
Krzysztof Plawski | ... | programmer |
Kirsty Rigden | ... | development director |
Iain Stevens-Guille | ... | lead quality assurance programmer: Square Enix |
Marc Titheridge | ... | localization director / quality assurance director |