- Inspired by silhouette animation, puppet shows, and tactile textures, this short animated film tells a familiar tale in a whole new way. The story, based on Goldilocks and the Three Bears, is explored as a staged puppet show. As a design approach, the film space is compressed and presented non-literally: scenes transition as the background shifts and restages around the characters. The characters and props are digitally animated in 3D, and the environments are digitally animated in 2D with forced perspective. This combination of techniques draws attention to the ultimate flatness of the medium. To emphasize the "stage" aesthetic, several rules of composition and camera are imposed: the camera is locked from the front providing a fixed viewpoint, a visual framing device (such as an archway, or side curtains) is included in each scene to act as a proscenium, and a vignette shadow over each scene mimics stage spotlighting and draws the viewer's eye into the shot. The environments, built from layered 2D artwork, combine graphic geometric shapes and intricate repeating detail. This balance between graphic simplicity and patterned complexity creates visual texture. Characters are modeled and rigged to resemble jointed wooden puppets, with animation intentionally limited to match the constraints of the puppets' construction and the apparent depth of the environments. In this short film, two- and three-dimensional computer animation techniques are combined to tell a well-known story in a way which takes advantage of the viewer's expectations (both narrative and aesthetic) to deliver a surprising result.—Anonymous
- Inspired by silhouette animation, puppet shows, and tactile textures, this short animated film tells a familiar tale in a whole new way. The story, based on Goldilocks and the Three Bears, is explored as a puppet show staged in a compressed and non-literal filmspace. Two- and three-dimensional computer animation techniques accumulate as layers of lush texture that construct a balance between graphic simplicity and patterned complexity.
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